Item rarity in maps should be based on waystone drop chance

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Reechani#6015 wrote:
What's the point of doing a 5 affix map if one of them isn't "% increased rarity of items"? I feel like this is something that should be tied directly to the waystone drop chance. Then it makes it worth loading affixes on a map and can make it more rewarding imo. Instead of just making a map harder for no reward other than "300% way stone chance!" while 90% of those waystones that drop are below tier 10.

because
Contains x pack means more monsters
More packs means more kills which means more drops
Tying rarity to number of affixes on maps, which isnt even how it worked in poe1 would only widen the gap for meta builds over non-meta builds.

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Werdx_1#3669 wrote:

I feel sorry for every player who's about to start playing PoE2. Most of them coming from twitch/yt , hyped by their favorite streamer . They are in for a surprise when they find out in order to play build their idols are playing on twitch , they need 200-700 divines.

Meta builds are expensive, shiver me timbers!
That has nothing to do with rarity, without it those 200-700 divs will just be 20-70 with the same barrier of entry.
The issue isnt MF, again, its streamers knowingly calling 200-700div builds budget, telling their fans what to buy but not how much it costs.
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Reechani#6015 wrote:
What's the point of doing a 5 affix map if one of them isn't "% increased rarity of items"? I feel like this is something that should be tied directly to the waystone drop chance. Then it makes it worth loading affixes on a map and can make it more rewarding imo. Instead of just making a map harder for no reward other than "300% way stone chance!" while 90% of those waystones that drop are below tier 10.

because
Contains x pack means more monsters
More packs means more kills which means more drops
Tying rarity to number of affixes on maps, which isnt even how it worked in poe1 would only widen the gap for meta builds over non-meta builds.

"
Werdx_1#3669 wrote:

I feel sorry for every player who's about to start playing PoE2. Most of them coming from twitch/yt , hyped by their favorite streamer . They are in for a surprise when they find out in order to play build their idols are playing on twitch , they need 200-700 divines.

Meta builds are expensive, shiver me timbers!
That has nothing to do with rarity, without it those 200-700 divs will just be 20-70 with the same barrier of entry.
The issue isnt MF, again, its streamers knowingly calling 200-700div builds budget, telling their fans what to buy but not how much it costs.


Contains x% pack is a prefix. Prefixes are "beneficial" and don't appear to affect waystone drop chance, only the suffixes, which are detrimental, do. That's why I said tie it to waystone drop chance. The riskier your map is, the better the reward. That way it shouldn't benefit meta builds any more than others. Even meta builds can get caught by buffed up one shots. As it currently is, the risk on maps has no incentive.

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