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Last edited by Leonemeaeus#0087 on Jan 20, 2025, 10:22:54 PM
Last bumped on Jan 2, 2025, 12:31:37 PM
Its not that simple. There are so many player types and stages where they find loot usable for them or not. Last Epoch has similar system regarding loot. It drops a lot but has loot filter system where you hide loot you dont want to see OR you have already good gear and hunting best tier loot/specific affixes on gear.

Problem with PoE2 is kinda same. Cant really filter out loot very specific way as LE. That would fix the issue you are saying.

Regarding gearing this ties to the same core element. Cant have simple itemization and complex gearing. Items ether have many different stats and gearing more unique as you hardly ever find exactly same rare item with same stats except some variations in rolls.

At first yes it does look complicated to understand weight of each stat and whats best for each build. That also makes game long term more fun as its not as simple as example D4 where itemization is simpler and because of that 99% loot are trash. I would favor more loot that you can control with loot filter as each player is in different state of their gear progression. This is important in SSF.

There will always be some type of items that are best for each class and build like example dualstring. They can change other example bow types main base affix to counter dualstring bow double shot but it will always be on players who will decide what type of gear is best.
first off tl;dr

imagine writing a manifesto like this after 3 weeks of balance and economy changes in an EA that going to take at least 6 months.

it is almost like when they said they needed real world data from early access to balance loot 2.0 you thought they were lying. . .


you really should of waited till launch to post this.
I'm pretty sure that this game has nothing to do with PoE1, I don't see what the similarities are at all...

I spent 7500 hours on PoE1, I didn't manage to play more than 100H on PoE2 because this game is so empty and boring.

Crafting is non-existent, loot is futile and item mods are completely different.
See you on PoE3.
"
first off tl;dr

imagine writing a manifesto like this after 3 weeks of balance and economy changes in an EA that going to take at least 6 months.

it is almost like when they said they needed real world data from early access to balance loot 2.0 you thought they were lying. . .


you really should of waited till launch to post this.


Seriously, this is _feedback_ forum. This is perfect time to give this feedback, so there's plenty of time to rethink and/or adjust things, if there's need for it.

That said, I would at least want something that guarantees that the item is not always totally bricked when trying something. Something that makes you have a goal, like grind something specific to get crafting currency for a possibility to make the item slightly better, or slightly worse. That way you could be disappointed but still use the item while grinding for more materials.
Crafting and loot is fine, your problem is that you are playing in trade league. Obviously it will be much cheaper to buy something straight up then what it would you to craft your self.

Only thing I agree with is the +X to spells / skills. That should just be removed from the game or be extremely extremely extremely rare.
"
Talamor1#0630 wrote:

Crafting is non-existent


NON.
RECYCLABLE.
GARBAGE.

It is like doing "chaos spam" in POE 1 and calling it "crafting".

"We wont put crafting bench" is the biggest brain-fart ever.

And this comes from the guys who made one-portal-ultimatum-sancum-no-movement-speed-last-epoch-ripoff.

"
"
Talamor1#0630 wrote:

Crafting is non-existent


NON.
RECYCLABLE.
GARBAGE.

It is like doing "chaos spam" in POE 1 and calling it "crafting".

"We wont put crafting bench" is the biggest brain-fart ever.

And this comes from the guys who made one-portal-ultimatum-sancum-no-movement-speed-last-epoch-ripoff.



At least, with chaos spam you had the opportunity to reroll the mods while keeping the item. There, you brick it all if the currency spam fails...
this concept is ridiculous
Very well said, OP. The loot needs a lot of work. It just isn't rewarding to play the game once you realize the loot is crap and the chance to find an item that might be good for an alt that you haven't created yet, let alone an upgrade for your current character, is so slim.

People justifiably ragged on Diablo 3 when it came out, and the loot in POE2 is just as bad, if not worse... and if its this bad now, just wait until they add the rest of the weapons to the game.

So many affixes need to be dropped from the affix pool and I don't just mean light radius. Stuff like accuracy rating shouldn't be in the game and it shouldn't be able to roll on the same items that have spell casting affixes on them. They said they wanted to make melee better.... but if that's true why have accuracy rating at all? It's also misleading because even if you have 100% you can still miss. Monsters shouldn't be able to evade unless they have the "evasive" affix, IMO.

I completely agree that certain affixes, like + to skills, and implicits like firing an additional arrow feel mandatory, and because of that, it automatically makes a bunch of items useless even if they somehow manage to have all the right affixes on them.
Last edited by whowe1#7244 on Jan 2, 2025, 10:18:26 AM
"
It’s as if the system has been designed to make great, or even decent, loot exceedingly rare,


yes, of course it has. that is the same in poe1, and its why poe1 has the best loot system of any arpg. its why a really good rare item in poe1 is truly exciting, its beautiful to see. can the same be said for D3 or D4? games where good loot is not rare and we dont have these massive ranges on items?

no, all their loot is meaningless. it all feels like trash, theres no item you can show me in D3 or D4 that will make me feel anything.





i do think they have messed up the mod pool a bit in poe2. theres too many shit mods with really high weighting and its making looting and crafting feel pointless. its not pointless btw u get what u need essentially but it does feel unnecessarily bad.


hybrid mods are a lot of the problem imo. we can roll

mana
% defense
# defense
life


as prefixes on say a chest. cool. they can all roll shit low tier rolls or rly good rolls. cool.

but what u end up rolling so often is a hybrid, like 8% evasion + 6 mana or some bullshit. a meaningless amount of 2 different mods, u end up with these items that have 5 prefixes and everything on them is such low values none of it has any meaningful impact even tho you want all 5 of the mods on your build.


how many times have you slammed an item with an orb and hit 4 life regen? i mean really? wt actual fuck with the weighting on life regen? with life on kill/hit etc?

just stop already.



the mod pool is so messed up right now and it compounds how bad crafting feels because they want it to be the trans, aug, regal, exalt thing but its so hard to even hit an aug that the feeling is just total frustration.











that said i think the design now is that you have rare gear that has 3 of the mods u wanted, and if u have 4 good mods thats a really good bit of gear. thats the pitch. so having sub optimal mods on your gear, i believe, is intended and is actually a good part of the game because it allows the possibility to have amazing gear where a game like D3 where every mod on your gear is the one you want really quickly and easily, that loot system is trash. there are basically no items in that game.

what poe is going for is the right thing, the tiers, the 'bad' mods, how far away from perfect your gear should be etc. but they just got the fine details of the mod pool wrong right now, they went too far with diluting it giving us shit hybrids that just make gear confusing and impossible to roll, overweighting troll mods like low level regen etc. i think theyre actually really close to nailing the system its just not quite there.
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