Group Play - No Improvement From POE1

I was expecting a little bit more from group play from what we already had in POE1 (released October 2013). Now, over 11 years later, the same issues persist.

1. When you are in the middle of mapping, and aren't aware that your inventory has just filled up, the next time you attempt to pick up an item it will do a "flip over" animation and then become free loot for anyone to pick up. You have to constantly keep aware of the remaining inventory you have or the next drop you get could be stolen by another person very easily.

2. There still isn't any way to select an option that hides other players drops from view. Just make it so I'm the only one that can see my drops within the map. I don't care what drops for other players and I only want my loot to appear for myself only. If I die, then the loot is just lost to the universe.

3. Loot drops still do not allocate properly across the people in your group. If someone runs off and kills something just a screen away from you, then all of the loot will allocate to that person instead of being evenly divided amongst the group. The loot drop selection should be "map wide" not selected on individual screens within the map.

4. Why do you have player-player collision enabled? This makes it easy to "body block" someone into being killed or prevented from moving through a narrow hallway. Player models and skills should not have collision to block other players

5. The Public lobby system is just a copy-paste from POE1. You actually have to be standing within the "Ziggurat Refuge" zone in order to find a public lobby to join. The system is filled with bugs and feels more appropriate for something made 20+ years ago.


Some Added Issues:

6. Permanent allocation is not being applied correctly to certain item drops. For example, standard white items (common items) such as the "Heavy Belt" can be picked up as free loot for anyone, even with Permanent Allocation enabled.

7. There isn't any purpose to display a "Resurrect Player" popup when a player dies in your map because you disabled our ability to resurrect dead players outside of the story campaign. It just gets in the way of others loot drops and obstructs your view until the person chooses to respawn back in town/hideout.


I know this is just the "early access" version of the game but it feels 100% identical to decade old code in POE1 that has just been copy-pasted into POE2.



Last edited by ScavengeBR#7569 on Jan 2, 2025, 3:29:47 PM
Last bumped on Jan 6, 2025, 7:24:06 AM
#1 is night on infuriating.
I've lost multiple uniques to ninja looters in what are supposed to be permanent allocation parties.
I still havent got to try coop in maps, but i hear rez is dissabled there which i thought it would carry over or rather be a thing...

For temp allocation it would be nice if the time window had some options, thr default is barely useful...
"
Ashgan9#6435 wrote:
I still havent got to try coop in maps, but i hear rez is dissabled there which i thought it would carry over or rather be a thing...

For temp allocation it would be nice if the time window had some options, thr default is barely useful...


Thanks for the feedback. I've added this to the list of issues.
As a player of 5000+ hours in poe1 and over 300 now in poe2 early access, i agree with all of this.

I understand the game is still in early access and not the endgame product. However i hope the devs read this and are at least aware of the issues. There are quite a few players new and old who would really love to see some attention brought to multiplayer in a multiplayer game.

P.S
-The multi player interface (Group/party finder) needs an entire rework. At a minimum add a search and sort option so i can see what groups have room, or just look for groups running a specific tier of maps that i am interested in.
Looks like everyone will continue playing either solo or with trusted private groups.
I am bothered by all of this points with 1 exception... the body collision issue is making me livid! I have no idea who came up with this 'mechanic' being a thing but your mom must have got so much action since this came out I would be shocked if she is still among the living! Depending on where the loot drops you quiet literally can body block people from obtaining their loot. Also the amount of deaths because me and my friend both rolled in the same direction isn't making the game more fun. I can only imagine what nightmare this is with more people when you are put in some tiny arena where you don't have enough space to squeeze in a fart!

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