Top 1000 characters (?) by XP [broken into classes]

1. Stormweaver with 50%
2. Invoker with 13%
3. Deadye with 11%
4. Infernalist with 10%
5. Gemling with 7%
6. Blood mage with 2%
7. Chronomancer with 1.7%
8. Titan with 1.7%
9. Pathfinder 1.3%
10. Witchhunter 1.0%
11. Warbringer 0.6%
12. Acolyte 0.5%


Note: May not add to 100% as I rounded some of the numbers


Warrior [armor + life] seems to be the worst off base "class" with just 2.3% of the top 1000 characters by XP. Given their basic toolkit and stereotypical role it's no surprise they are rock bottom as they do poorly in more areas that it takes to be "successful".

The next lowest build (Mercenary) has roughly 3.4X the number of characters that Warrior has.

Last bumped on Jan 2, 2025, 6:08:14 AM
Youre just listing what ninja essentially shows us in poe1

The xp ladder has little correlation to power in both games



"
Youre just listing what ninja essentially shows us in poe1

The xp ladder has little correlation to power in both games





Right, because everyone plays Archmage Spark spam builds because they're so FUN, not because they can equip +item rarity in every slot and still delete maps...

/sarcasm
"
Youre just listing what ninja essentially shows us in poe1

The xp ladder has little correlation to power in both games


Yeah but the amount of players do often correspond to how fun a class is perceived. I would contend, in the warrior's case there is a strong power component.


I'm willing to bet that one of the main reasons people are abandoning warrior [or that warrior is being left behind] is that the stereotypical warrior is anti-meta ... I.E. most of the metrics to be "highly successful" are NOT easily available to the warrior class:

-- Ability to tank a big hit of any variety. ES stackers tend to beat Armor + Life stackers all day long.

-- Ability to minimize investment into defense [more room for offense & QoL]

-- Lower gear pressure [more room for MF, "speed", etc.]

-- Move speed. Stereotypical warriors have 8% (?) reduced move speed compared to classes without heavy armour. Slower speed implies likelyhood of inferior clear speed.

-- Mediocre "perma-CC" options. Most of the successful classes keep the boss from doing anything [via CC, DPS, or both]

-- Damage & Damage uptime: This might not be soooo bad but I see very few stereotypical warrior builds with great damage that is instantly available.

-- Damage projection: Not bad. Could be vastly better [Spark, other ranged options]


"
"
Youre just listing what ninja essentially shows us in poe1

The xp ladder has little correlation to power in both games


Yeah but the amount of players do often correspond to how fun a class is perceived. I would contend, in the warrior's case there is a strong power component.


I'm willing to bet that one of the main reasons people are abandoning warrior [or that warrior is being left behind] is that the stereotypical warrior is anti-meta ... I.E. most of the metrics to be "highly successful" are NOT easily available to the warrior class:

-- Ability to tank a big hit of any variety. ES stackers tend to beat Armor + Life stackers all day long.

-- Ability to minimize investment into defense [more room for offense & QoL]

-- Lower gear pressure [more room for MF, "speed", etc.]

-- Move speed. Stereotypical warriors have 8% (?) reduced move speed compared to classes without heavy armour. Slower speed implies likelyhood of inferior clear speed.

-- Mediocre "perma-CC" options. Most of the successful classes keep the boss from doing anything [via CC, DPS, or both]

-- Damage & Damage uptime: This might not be soooo bad but I see very few stereotypical warrior builds with great damage that is instantly available.

-- Damage projection: Not bad. Could be vastly better [Spark, other ranged options]




Yea Here I would agree there is a component but its not the largest reason.

I would say the ammount of videos something has; is more coorelatory of what those numbers are showing you. Or how many guides.

As the majority of the POE player base just follows a guide (sadly even for POE2). For whatever reason or another. Its def not needed but to each their own.


The reason ladder numbers and play doesnt mean much is we can look at the same thing for POE 1 and run into the same consistency issues.

Seeing gladiator above necro, or deadeye below ... Juggernaught/Chief....

Its little to do with power and just how many guides came out for specific skills:
Lacerate
Slams
RF
MS Zenny

Mash the clean
"
As the majority of the POE player base just follows a guide (sadly even for POE2). For whatever reason or another. Its def not needed but to each their own.


Whatever reason, really?

I mean, for anyone who's not a PoE "veteran"(which is often synonymous to a fanboy white knight) the reason is glaringly obvious - for a game that advertises "experimentation" and "build diversity", PoE2 has very few endgame-viable builds and an extremely convoluted Passive Tree with zero to no explanation on what works and what doesn't and prohibitively expensive respeccing.

Yes, they got rid of Orbs of Regret, but regrettably (pun intended) it still takes a huge investment to put a build together with everything it entails - Greater and Perfect Jeweler orbs cost an arm and a leg for a newly starting player (not to mention getting another set of gear), and even given the Early Access state of the game, there's no "Reset All Passives For Free" button. And don't forget that even Skill Gems are few and far in between during the campaign for your very first character.

The fact that unless your character is a map lawnmower you will NOT progress past the campaign in a meaningful way isn't helping either.

It's simply too costly to fail ATM, hence - cookie cutter copypasta builds.

Last edited by Xenobius2501#1140 on Jan 2, 2025, 6:41:03 AM

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