Minion behavior in POE2 is so basic, please improve it!!!
and by basic i mean the minion is only set to "follow player", that makes every minion always walk behind you. This behavior makes it very hard for a squishy build to utilize meat wall strategy, unless they spam skill non stop (which also become a "visual problem") since minion will attack any enemy that got hit by player.
During exploration, minion will die when they are too far behind. This problem will happened quite frequently during endgame content. Bellow are my suggestion to improve the behavior 1. introduce different behavior for minion based on type, melee and ranged minion 2. During idle stance, melee minion always roam near player for a maximum distance of 3-4 meters, while ranged minion roam near player for a maximum of 1-3 meter 3. When player are moving, melee minion will always get in front of the player position by 2-3 meter, 1-2 meter for ranged minion 4. Set minion movement speed to player movement speed + 20% (melee minion), and +10% (ranged minion) thank you Last bumped on Jan 1, 2025, 8:14:46 AM
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