delete f reload crossbow mechanic

This shit doesnt equal to other type of skill mechanics: tense ur bow before shoot, read spell before release, speak to your skeleton what to do...
Just new annoying piece of crap, remake it automatically reloading function, its so uncomfortable to tap 2 times to reload when u switch ammo, so annoying that it slow your char.
As for me this existing function similar to adding in poe 2 buttons for walking: tap w to move left foot,tap r to move right... F*cking annoying piece of bullshit, so unfair if compare to other skills. I don't know that 100 devs of poe2 added this and no one notice how that sucks.
Gosh,who.... I dont play alrdy crossbow even grenades cause it sucks too, but when i watch that skills on youtube(except lightning one skill button gameplay with meta op lightning bolts in endgame crap with lot of bolts per reload) i get headache
Last edited by Offfit#6199 on Jan 1, 2025, 7:28:19 AM
Last bumped on Jan 1, 2025, 9:48:21 AM
agreed, it makes skill switching feel bad. I would like to see it change to a cooldown of the same duration as the reload.
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agreed, it makes skill switching feel bad. I would like to see it change to a cooldown of the same duration as the reload.

Yep dude,it should be animation instead of complete shit mechanic.
Shame how that sucks, they just did crossbows dirty,its not freaking INNOVATION!
Last edited by Offfit#6199 on Jan 1, 2025, 7:31:44 AM
yeah seems logic to me:

when ammo type amount == 0, then reload.

it isn't that hard.
The whole crossbow theme plays and feels awful.
I don't mind the reload mechanic, but at least allow it to reload during ammunition switching and using other grenade or ammunition types. This change alone would make the gameplay feel more fluid

They also need to rework some of the bolt types. Too many 1 clip skills and very few ways to scale up clip size compared to ways to scale up reload speed.
It really doesn't make sense that they nerfed gas grenades so quickly while so many other much stronger builds for other classes continue to run around unaffected. Most Mercenaries are now switching to using Bows, which says a lot about the state of the class. Crossbows are very underwhelming compared to Bows, because Bows get so much extra power from Quivers.

Mercenary is overall fairly clunky, and most of the skills are straight up bad. I wanted to like stuff like Siege Cascade, Cluster Grenades, Emergency Reload, Hailstorm Rounds, etc., but they just feel useless in real gameplay.

Almost everyone is just using Gas Grenades or Galvanic Shards if still using crossbow, but the strongest builds are all using Bows now.
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It really doesn't make sense that they nerfed gas grenades so quickly while so many other much stronger builds for other classes continue to run around unaffected. Most Mercenaries are now switching to using Bows, which says a lot about the state of the class. Crossbows are very underwhelming compared to Bows, because Bows get so much extra power from Quivers.

Mercenary is overall fairly clunky, and most of the skills are straight up bad. I wanted to like stuff like Siege Cascade, Cluster Grenades, Emergency Reload, Hailstorm Rounds, etc., but they just feel useless in real gameplay.


Almost everyone is just using Gas Grenades or Galvanic Shards if still using crossbow, but the strongest builds are all using Bows now.


Nobody use grenades in endgame, gas grenade sucks in endgame cause of low damage on unique mobs with even +2 difficulty. That skill is slow garbage, damage like fireworks.
Ggg nerf department are losers, they dont know how properly do balance in game,they nerfed gas grenade just cause of streamrer friend news feed,its so awful and stupidly funny )))
Last edited by Offfit#6199 on Jan 1, 2025, 9:50:26 AM
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xpose#1651 wrote:
I don't mind the reload mechanic, but at least allow it to reload during ammunition switching and using other grenade or ammunition types. This change alone would make the gameplay feel more fluid

They also need to rework some of the bolt types. Too many 1 clip skills and very few ways to scale up clip size compared to ways to scale up reload speed.


That's why u didnt get idea of why its wrong decision. Ggg devs are afraid to make shooter gameplay in poe,but are satisfied by bow and full screen clear spell buulds

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