Armour Break
I'd like to see armour break scale in some way. There is the Warbringer node but as far as I can tell it will only break below zero minus the enemies initial armour and I haven't really seen any appreciable amount of armour I couldn't break in a second.
My suggestion would be armour break could go below zero inherently but with heavy diminishing returns and the Warbringer Ascendancy node to buff that. So x% increased armour break might be appealing to a lot of skills that find it trivial but can't really push it further. My counter suggestion is raise armour across the board so it becomes more desirable to break armour because as it stands payoff skills that consume that armour break are not as good as simply auto attacking with broken armour but that's a story for another post. Last bumped on Dec 31, 2024, 6:55:02 PM
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" Armor isn't working as intended. There are many threads dedicated to that. Damage vs. armor at higher levels is way out of whack. Let's get that fixed first then look at skills that interact with it. Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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Who says it isn't as intended?
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It probably is working as intended, GGG is just terrible at math.
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