Why dedicate my time if I can lose all my XP with a death penalty?

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For now, I’ve uninstalled the game. I’ll return if ....


Oh no, what a tragedy. Bye bye
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No, don't remove XP penalty. Don't let people headbutt themselves into more and more content to reach lvl 100 without actually building survivability on their character.


I don't get it why removing an xp penalty should lead players into low survivability builds. You lose map items, you lose currency, you lose the spice on the atlas...you can't progress anymore when dying frequently. There is no logic in this argument but spreading fear because CHANGE.
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MadSheo#0280 wrote:


1. Baldur's Gate 3

Plenty of grind and pointless dialogue in that one.

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2. Edlen Ring

Lot of grind and very unforgiving XP penalties on that game.

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3. The Witcher 3

Death has a money penalty and the game is riddled with bs deaths

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4. Terraria

Terrible game.

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5. Heroes of Might and Magic

Screw up one fight and you either save scum or lose the whole 1-5 hour mission as you're hopelessly behind the AI opponent.

So how are the death penalties in those games okay but not in PoE?
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MEITTI#3999 wrote:

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4. Terraria

Terrible game.


IT'S JANUARY 5TH. HOW THE HELL HAS THE WORST TAKE OF 2025 ALREADY HAPPENED?
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I don't get it why removing an xp penalty should lead players into low survivability builds. You lose map items, you lose currency, you lose the spice on the atlas


But the rewards on high end Breach fills the screen with maps, currency and tablets so it would be worth constantly dying on late game maps anyway, nobody will do any safe farming anymore, they'll just go straight to higher tier maps, juice them as much as possible without reading the mods and then just yolo as much as possible.

Thats the problem, if death has no appropriate penalty, then kamikaze playstyles become viable and teach the playerbase very bad habits. You can solve the problems by making map sustain really hard and loot really bad but I would much rather prefer the XP penalty on playing poorly than having bad loot and map sustain.
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MEITTI#3999 wrote:
But the rewards on high end Breach fills the screen with maps, currency and tablets so it would be worth constantly dying on late game maps anyway, nobody will do any safe farming anymore, they'll just go straight to higher tier maps, juice them as much as possible without reading the mods and then just yolo as much as possible.


There IS an effective mechanic preventing you to go full glasscannon on breaches: it's the death-map-gone mechanic. You won't EVER consider wasting breaches being unable to pick up the loot, cause you entered it squishy. No argument given for the necessity of XP loss.

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There IS an effective mechanic preventing you to go full glasscannon on breaches: it's the death-map-gone mechanic.


Which doesn't matter if map sustain is good enough to compensate. If dying in high tier maps is more profitable than actually clearing low tier maps then people will absolutely 100% abuse that. They already do that in PoE 1.
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MEITTI#3999 wrote:
Which doesn't matter if map sustain is good enough to compensate. If dying in high tier maps is more profitable than actually clearing low tier maps then people will absolutely 100% abuse that. They already do that in PoE 1.


So, when people are already doing that in PoE1 with xp loss active, why do you use xp loss as an argument for the necessity to prevent that, when it obviously does NOT prevent that?
Last edited by AngryGekko#0233 on Jan 5, 2025, 6:51:26 AM
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So, when people are already doing that in PoE1 with xp loss active, why do you use xp loss as an argument for the necessity to prevent that, when it obviously does NOT prevent that?


Why do you want an already existing problem to become even worse? At least now in PoE 1 players with bad habits will never reach level 100. You're suggesting that players should be rewarded for intentionally playing badly.
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MEITTI#3999 wrote:
Why do you want an already existing problem to become even worse? At least now in PoE 1 players with bad habits will never reach level 100. You're suggesting that players should be rewarded for intentionally playing badly.


I did not with any word ask for a 'reward' for gamers playing badly. If your argument consists of a problem that can not be solved by xp loss, then xp loss is not the answer to the problem you described.

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