Why dedicate my time if I can lose all my XP with a death penalty?
" Yes - if you're not dying regularly, the game is not challenging. I would think that was obvious, but I guess not. I should expect to die to a boss three or four times before I learn all the mechanics. Once I do, I should have to execute near perfectly to pass, so I'd still expect to die about 20-25% of the time. Maps should have packs of mobs and rare spawn that can kill me, so another 10-15% death chance. The whole endgame map system seems to be built around a risk vs reward system of juicing maps and piling on debuffs in challenges, but the penalties are telling you to avoid the challenges. The game should be encouraging you to juice the maps that little bit extra, so you go in knowing you will likely die. THAT is good game design. Not turning down the challenge to the point you know you can't lose. |
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" It’s so funny to me that newcomers are whining about everything „Oh no there’s a XP penalty“ 🤣 |
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Have you guys ever lost a character you poured your life and soul into, everything matches skills mtxs tree gear whatever and just die? Your heart truely sinks for a moment, which is a normal hardcore experience, a standard one for me as I don't copy builds, buy stuff etc etc.
You can't compare it to hardcore, it's baby hardcore nowhere near the proper thing. I regularly loose campaigns in Xenonauts, Xcoms, Diablos, Alienation, Total Wars (I never reload a battle) whatever and obviously PoE. This itt thing here is not the same, it's nothing, comfortable loss, a small thing just a disappointed feeling. Have you ever had a proper game of chess? In public, in face of family, or strangers in pub or in park? This here is still nothing in comparison. Please stop, don't ruin a good thing. |
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" I would take time to explain it to you but can alredy tell its pointless. To you its just pointless and GGG and other huge game companies just add penalties like this to their game for no reason at all and you know so much more about game design then them and no one will ever be able to convince you otherwise. The short answer is that its skill issue. | |
" It's not pointless, added for no reason. It is however, not good game design. Better ways to challenge players without mechanics that actively frustrate them and set them back hours of playtime. Ah yes, the classic 'skill issue' Call the other player bad, without making the effort to actually understand what they're saying. Nothing about this mechanic is skill based, as anyone with enough time, and tolerance for frustration can still hit max level. It makes people risk averse. Most players have no issues with a challenge. So we can replace this mechanic with a real challenge, and then you can both have your skill based mechanic in-game, and players can stop being frustrated dying and losing hours of progress. I understand you value the mechanic because it lets you set yourself above others. But good players don't cling to mechanics like this as proof that they're good. Being able to overcome frustration and time-wasting mechanics is definitely a skill, but has nothing to do with actually being good at the game. That is ultimately what this mechanic is, something that is overly frustrating, and wastes players time. If you really want the game to be more skill-based. Then just ask for skill-based mechanics to be implemented that reward players for doing them well. Not punishing them :) We don't need XP loss on death. We need better game design! Last edited by Akedomo#3573 on Jan 1, 2025, 1:53:26 AM
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Completely agree with the OP. I've just gotten to the endgame yesterday and for the last day (when playing) I've been running maps, and I've gotten absolutely nowhere since then. The game went from being exciting and fun to monotonous and boring. I expected to be able to get to higher level maps from lower level maps, but that's not how it works. Even in tier 5s, you only drop tier 1s. So having the luck to have the chance to get a little XP that I could then lose to a death is an extremely boring and unrewarding gameplay loop for me and I'll just do something else. Basically permanently stuck at level 69 (giggity) since getting enemies over level 65 is nearly impossible. Fuuuuuuuuuuun
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" Hours????? If it's taking you hours to fill 10% of your xp bar you've got way more problems with the game than xp loss...... Even at like 95+ without juicing maps running t12s you'd make more 10% of a lvl in hours of game play... in the 65-75 range you should be getting a level or two an hour an hour unless you just had someone beat the campaign bosses for you and don't understand how to make a char. I'm guessing that's the problem, you just struggled thru the tutorial and when you hit map you heard ppl talking about you some how expected it to be easier????? Any semi well built char should be able to run t5-t8 right when they finish the campaign. Last edited by baconbyte#0146 on Jan 1, 2025, 1:49:21 AM
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"Set your atlas tree correctly and u will have plenty of map sustain besides Doryani sell up to tier 5 maps and all maps can be upgraded 3 maps of same tier for 1 higher tier. In the end u will be swimming in maps and not even pick up low tier maps |
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" Someone else who's never played the game before getting mad they don't automatically understand it...... Maybe you folks should ask for help and not just resort to complaining it's to hard when tons of other ppl are having no problems. Yeah POE is basically the equivalent of a couple college credits to understand. Most of us have been playing it for 10+ years so it comes easier even if it's a new game cause we understand the wording and how things interact. Make use of the knowledge or just complain at a brick wall than stop playing. We don't really care if you're not going to make the effort to understand it. |
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" hey now, I believe you could benefit from practicing a bit of restraint. See, the issue is. You're unable to see the perspective of others, because you're too busy thinking about how you play the game, and everything you make statements about, is from this viewpoint, and it doesn't let you understand that others don't play the game the same as you. Nor do they feel the same way about mechanics as you do. This inability to see others viewpoints doesn't let you actually listen, or understand what others are saying, and it usually leads to an incredibly unhealthy pattern of communication, where all you do is invalidate other people. And that is not a healthy thing to do to others. Before you comment. Try practicing this, it's very useful in life when you're looking to communicate with someone. I'll help you a bit. Did I say anywhere in my comment, that I wanted XP loss on death removed, to make the game easier? No, I didn't. What did I actually say about the mechanic? A helpful skill, repeat in your own words, what you think the other person said. Then, I have a chance to correct you, or say, no you got it right. When you do this, you have a better ability to understand what others are saying, rather than immediately trying to assume you know. Last edited by Akedomo#3573 on Jan 1, 2025, 2:02:24 AM
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