Chain stun mechanics
There needs to be some grace period for stuns and freezes. CC is this game can literally chain stun you to death before you can even respond.
Last bumped on Jan 1, 2025, 10:39:11 AM
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Being chain stunned means your build is bad.
Your thresholds are too low because you don't have enough EHP/ resists. You get hit too much because you don't have enough evasion. For freeze, the charm works good. For stuns, the charm isn't great. Last edited by AverBeg7#1689 on Dec 30, 2024, 11:21:35 PM
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" charm doesn't work and you can get chain micro-stunned by fast mobs. Its not a build problem. Let me guess you play ghostwrithe spark. |
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I use mind over matter with eldrich battery, no ghostwrithe. Full elem resist but no armor. 5k EHP with mana included. I get it, its not the perfect build for avoiding stuns but a 5-10 second chain stun is ridiculous. I could not even fire of a single spark with some cast speed and a buffed arcane surge.
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" Not sure if you read what I said properly, because I said verbatim "the charm isn't great". Pathfinder, then Bloodmage, then Invoker. Had the stun threshold problem on my Bloodmage (even though I was stacking HP and armour, because apparently they both suck). Solved it with a stun threshold belt and flat stun threshold. " I'm not sure how pure MoM builds avoid stuns. Haven't played one yet. You might want to look at what the other MoM players have for it. Last edited by AverBeg7#1689 on Dec 30, 2024, 11:47:36 PM
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They way stun is implemented in this game is straight up awful and anyone who disagrees should not be allowed to leave feedback in any capacity.
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