Gain % damage as extra damage

This stat is just simply too weak, there is 5% node on a tree which is "major node" you literally have to waste 2 more points to get going through filler and it gives 5 times less dps than an average dmg or crit node.

When I first loaded the game (first 2 days), I thought this node literally means 5% more DPS, but it is not nearly in the same bracket as what I thought.

Same on weapons, gain 20-30% as extra damage, is just way too weak of a stat.

It is cool that it allows us to have multiple element attacks, kind of like conversion, but the scaling is way off, maybe something is broken in the formula?

I have a skill that gives me 84% gain extra damage as lightning damage, lightning is my main stat so it should in theory be multiplied by all else. Yet this node gives me only about 13% dps?

For example a node that gives me 2% lightning dmg, for 10 intellect, with 300 intellect, gives 60% lightning damage, which is almost 25% dps.

84% gain in my core element = 13% real dps, for example this much dps I would get from 25% crit bonus on tree, or 9% cast speed.

But you don't gain 84% gain as element from tree, no there are like 5% nodes. I feel they are utterly worthless, what do you guys think?
Last edited by GODOFWARSANCHEZ#4574 on Dec 31, 2024, 1:43:21 AM
Last bumped on Dec 31, 2024, 1:07:43 AM
Ok so gain % damage as extra damage, works just like damage works, so 5% gain = +5% damage, the worst little node on tree I have, gives +8% elemental damage, or 50% more than this super powerful 5% gain node.

There must be something entirely broken there, I just dont think it should be working like this with zero scaling off your build.
Last edited by GODOFWARSANCHEZ#4574 on Dec 30, 2024, 10:05:27 PM
There is a very small possibility this is a tooltip bug, then we hope it gets fixed asap.
There is a 12% phys as extra fire that isn't terrible as I'm mostly fire anyway. Burning Strikes specifically.

It's not exactly the same thing but I still find it useful at times.
They are pretty good actually. Not at giving more damage, but at helping you apply elemental effects that you otherwise wouldn't. Particularly freeze.
The extra damage nodes are or are not good, depending on a variety of things. A 5% extra damage node will typically be worth more than a 8% elemental node, because you'll have so much regular damage stuff elsewhere that the actual increase will be less. For example, say you have 100% damage increase to your lightning damage due to various nodes, that 8% elemental node will only net you a 4% increase in total DPS. But if the only extra damage you had was that one 5%, it would be a 5% increase.

It can also add new possibilities to your powers. Adding 5% extra cold damage would mean all your attacks try to chill/freeze, for example. However, this is typically not too useful, because the hit generally won't be big enough to apply the effect. Shock, for example, has a base chance based upon how much lightning damage you do compared to the mob's threshold, so a small bit of lightning damage makes for a very low chance. But it can still have value, allowing certain gems to be used, or if you take one of the Stormweaver ascendancy nodes that applies all your damage for the calculation, rather than just the one element (it has one for cold and one for Shock that does this).

But, if you have other things that provide extra damage, then, yes, 5% is not going to increase your overall damage much. A staff or wand could easily be providing 20%+ extra damage... and potentially have multiple lines of that, of different elements. So, if you have two lines like that, adding up to say, 50%, then you're going from 150% damage to 155%, which isn't great. And, based on your talk of lightning, you're a Sorceress, which means Archmage. And Archmage provides a stupid amount of extra lightning damage. So it makes pretty much any other source of extra damage less than ideal, as opposed to something that'll multiple with what Archmage provides.

Short of it, though, as a Sorceress, any extra damage source other than Archmage tends to be meh because of Archmage.
Last edited by Axterix13#5693 on Dec 31, 2024, 12:37:49 AM
"
AverBeg7#1689 wrote:
They are pretty good actually. Not at giving more damage, but at helping you apply elemental effects that you otherwise wouldn't. Particularly freeze.


not really because it gives too little dmg to make it useful
"
The extra damage nodes are or are not good, depending on a variety of things. A 5% extra damage node will typically be worth more than a 8% elemental node, because you'll have so much regular damage stuff elsewhere that the actual increase will be less. For example, say you have 100% damage increase to your lightning damage due to various nodes, that 8% elemental node will only net you a 4% increase in total DPS. But if the only extra damage you had was that one 5%, it would be a 5% increase.

It can also add new possibilities to your powers. Adding 5% extra cold damage would mean all your attacks try to chill/freeze, for example. However, this is typically not too useful, because the hit generally won't be big enough to apply the effect. Shock, for example, has a base chance based upon how much lightning damage you do compared to the mob's threshold, so a small bit of lightning damage makes for a very low chance. But it can still have value, allowing certain gems to be used, or if you take one of the Stormweaver ascendancy nodes that applies all your damage for the calculation, rather than just the one element (it has one for cold and one for Shock that does this).

But, if you have other things that provide extra damage, then, yes, 5% is not going to increase your overall damage much. A staff or wand could easily be providing 20%+ extra damage... and potentially have multiple lines of that, of different elements. So, if you have two lines like that, adding up to say, 50%, then you're going from 150% damage to 155%, which isn't great. And, based on your talk of lightning, you're a Sorceress, which means Archmage. And Archmage provides a stupid amount of extra lightning damage. So it makes pretty much any other source of extra damage less than ideal, as opposed to something that'll multiple with what Archmage provides.

Short of it, though, as a Sorceress, any extra damage source other than Archmage tends to be meh because of Archmage.


Ok this post makes sense, so it scales dmg before archmage, when I disable it gives roughly 5% of dps, but because of archmage, that 5% turns into 1% or 0.8%. Showing diminishing returns, as it scales of a fraction of my dmg.

So on other classes these nodes work/scale as intended, it is sorc that got owned by its own mechanic.
Last edited by GODOFWARSANCHEZ#4574 on Dec 31, 2024, 1:08:18 AM

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