Uniques could take a small rework....
" No need to make them all broken, but every drop should bring some kind of excitement at least. F.e. using uniques to make nieche builds, others being very good for leveling Alts, etc.... But the unique drop has to feel good rather than "ah, crap again" in 90% of the cases. We have this feeling in Diablo 3 & 4 and it would be realy sad if it will be the same in POE2 simply becasue the uniques are underwhelming. :/ |
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" Only casters have access to high level uniques. There are no other weapon uniques above lvl 33 or so. It’s disgusting. |
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They could improve the pool, but uniques having downsides is a good thing. If you make them 3x better than normal gears then rares have no point. Equipping a unique should NEVER be a best-in-slot choice. It should be a decision that enables or alters something about your build. Giving them strong power at the cost of a disadvantage is a really good design choice, as it fosters player thought. “Does the benefit of this unique outweighs its cost?”
Last edited by ClockworkShrew#7536 on Jan 7, 2025, 8:21:15 AM
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" I agree that this should be at least one of the ways to go about uniques. But I also feel that there should be uniques available that are on par with equipment in the end game. Maybe have them available to drop for multiple levels (like 15, 40, 70, 90) and have the boons increase and banes decrease the higher level they get. |
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" Totaly agree with you. I would go even a step further and make the downside more impactful as stronger the uniques are. This would lead to to follow things: 1. As higher the risk, the higher the reward....maybe even build defining. 2. YOu cant equip strong uniques only becasue the downsides would be "to much". But make the uniques interessting please and don't stick to the old POE1 formula. WOuld love to see a "unique 2.0" patch one day where we get a comlpete overhaul of uniques and how they function. :) Last edited by CroDanZ#1818 on Jan 7, 2025, 9:46:06 AM
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" The issue is downsides for no reason at all. The good mods aren't nearly strong enough to justify these absurd downsides. They are trash. There is no point in having them in the game like this. |
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Every unique I've received has been trash. I see one and don't even get excited, except for the chance shard I'll get. I get that they're "unique" but unique doesn't have to mean "penalizing" in so many ways. The trade off just isn't good enough for most of them. I don't mind them feeling "unique", so that way they aren't always BIS. I just want them to feel useful.
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" I drop Uniques like candy, getting like 2-3 a day at the moment, the problem is that the large majority of them suck, at this rate of dropping - and not taking into account duplicates, I could expect to play for 125 days before seeing the one that's actually useful to me. That's 4 months of none-stop grinding. |
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I was very disappointed to discover that 90% of uniques are completely useless and uninspired. For a next gen ARPG, that's fairy big oversight.
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" Yup....most of them feel more like a placeholder rather than real uniques. |
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