The New Tiering System Being Ascending For Mods Is Bad

While you might argue that having the highest tier mods being given the highest number in rating is simple and makes sense, it is anything but that. Mods don't have the same number of total tiers, t1 being the best is the easiest, most readable version of this tiering, t1 being the worst means you have to remember each and every single mod's highest tiers and their value ranges. This is actually worse for easy visual clarity in game.

They should reverse this back to the way it was so people can look at an item and see instantly if it has the highest tier mod.
Last bumped on Dec 29, 2024, 10:38:24 PM
Then how would they handle the mods that roll higher than the "highest" on expert and advanced bases?
Aren't expert and advanced bases just placeholders for bases not yet in game? Either way, t1 would be highest or just give a new addendum to those specific mods in the alt information. If everyone understands T1 is the best then even if higher bases could roll better mods, if its all t1, you understand its the best it can be for that base.

Tiered unidientified would just be understood as removing the lowest (values) X tiers of the item, same as they are now, but for visual clarity you need to be able to look at an item and be able to tell how well rolled an item is quickly.

If EVERY mod had the same amount of tiers ascending order would be a non-issue for visual clarity however some are anywhere from 1-12 mod tiers.
Last edited by ShaggydogGaming#3009 on Dec 29, 2024, 10:43:23 PM

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