please unlock skills attached to specific Weapons and add shield gem skill branch
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First off i’ll start with the shield gemcutting menu. GGG please expand the shield skills into its own branch like mace, quaterstafff, etc. i suspect that there will be a few one-handed weapons coming out soon and it will simplier to find shield based skills under its own branch. Also It seems silly to take away a couple of slots for a shield specific skill or repeat a skilsl thats already under a diferent branch. Just a thought.
Secondly and perhaps the biggest part of this post, let us discuss skills that can only be utilized while wielding certain wands, specters and staves. I suspect the design choice here was to force players to gear a certain way and upgrade that specific weapon, if so, i will counter and say this is simply teaching me NOT to care about those skills so i can have a more enjoyable leveling experience. Luckily these skills costing zero mana are a nice offset however I am still limited by not being able to upgrade the skill nor help improve my build as I'm stuck with this particular weapon especially if I cannot roll decent stats on a similar item. thus far, i have encountered at least 16 skills locked behind weapons (listed them below): 5 Wands Attuned Wand - Mana Drain Siphoning wand - power siphon Bone Wand - bone blast Withered wand - chaos bolt Volatile Wand - Volatile Dead 5 Staves Ashen staff - firebolt Pyrophyte staff - living bomb Gelid Staff - Freezing Shards Chiming Staff - Sigil of Power Voltaic staff - lightning bolt 4 Sceptres (shrine scepter has 3 skills options) Shrine Sceptre - Purity of Ice, fire or lightning Rattling Sceptre - skeletal warrior minion* Omen Sceptre - malice Stoic sceptre - discipline *I would like to mention here that the rattling sceptre is the only weapon that has an ability that is also selectable in the regular gem cutting menu - “skeletal warrior minion skill”. Now these skills are probably junk. Which is why they are probably only available via equipped weapons, but i think they have potential, i just can't tell because i cannot level them out myself and swapping out a weapon can drastically change out a build. So what's my issue here, simply i wish these skills were available outside of their respective weapons as it adds to more build diversity because something i noticed as i played through the campaign as a sorceress, a blood mage and a infernalist was they all played very similarly in the early game and i think it was because of a lack of early skill options…not just my playstyle. Seriously I don't see why we cannot have these skills exist as both a fixed weapon skill and a skill gem similar to skeletal warrior minion. Last edited by chezpizza#1957 on Dec 29, 2024, 7:34:11 PM Last bumped on Dec 29, 2024, 6:59:37 PM
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