The main cause of "One Shots" is lack of game knowledge.
90% of the people complaining about dieing, did so because of lack of game knowledge. They didn't know the bosses move sets, sequencing, timings. They don't know what white mobs do, they don't read affixes on rares.
They just die because they didn't know what they were doing. In 6 months people will be flawless clearing high levelled bosses blindfolded, the only difference being practise. The game will never be harder than this. Fortunately I know GGG knows this and won't be listening to people complaining because they died in a video game where that can happen. In cases where boss mechanics are bugged, have misleading hit boxes, or unpredictable behaviours, then they should be fixed, that is definitely the minority. Last bumped on Dec 29, 2024, 5:11:39 AM
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Sure. I could write up my thoughts about how wrong you are and that you are just not considering more than "knowing mechs" (Good luck going into pinnacle blind or any boss battle for that matter. People shouldn't need to watch guides before approaching a boss or sacrifice their maps and fights just because they have yet to learn the fight) like, I don't know - circumstances maybe, situations, general ability. I will not though. Stay on your high horse, I'm sure you have many elitist friends that'll echo your words just to feel better about themselves.
My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1) Last edited by LibraExAnima#1943 on Dec 29, 2024, 4:10:48 AM
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Who in the world is able to read what affixes a mob has when you constantly have to avoid being one shot, I get what you are trying to say but it is stupid and elitist like.
Hur dur get good, I got multiple 90+ characters in end game I have NEVER read an affix other then the essence rares. Saying that 90% of player deaths are solely due to ignorance is not only an exaggeration but also ignores the varied skill levels and time commitments of players. You are naive and overlook the diversity in this game, I will say it is true that some people lack understanding but trying to dismiss feedback in a EA game is not the way to go about it. Good or bad feedback... Is... Feedback and shouldn't be dismissed. |
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People who post like this don't play the game.(I am talking about OP)
On Probation Any% Last edited by Dxt44#4050 on Dec 29, 2024, 4:21:13 AM
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Man, yeah what am I thinking. I just need to play this game for a year before I have a good experience in it. God I must be stupid. Thanks for showing me the light.
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Your post would make sense If-
1. Bosses were to fight multiple times in map just like we did in acts instead of one and done. 2. Even with knowledge, I have seen many players who are good at the game at this moment died cause lack of visibility (visual clarity is trash in some maps)and it's not situational, some mobs on death mechanic don't really telegraphed well on top of that when it got buried over some other graphical noises. I understand what you are trying to imply, but in the current state of the game, unless you have a build which just makes things vanished before they even finish their start-up animation, it's a struggle for general player base. So, dismissing concerns of players in an EA is kind of a bad take honestly. |
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" ??? If you think players should be able to first time kill bosses blind... then i don't know what to say. I mean, where is the game in that? They might as well just lay a chest in the room for you and get rid of the boss fight altogether. Where is the accomplishment in beating a boss that you well.. just beat without knowing anything about him? |
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OP this is a bad take, you are right that you can avoid a vast majority of them with game knowledge but this is a game flaw from PoE1 they drastically needed to improve.
You can't read rare mods they have to be visually displayed, all detonate dead type skills need a significant animation and some limits on the mobs that employ them etc. Ironically as per usual for most PoE2 problems, they have done a better and better job of this in PoE1 but seemingly forgot for PoE2 again. |
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People die because the defense is unbalanced, if someone focused their defense on armor, they made a big mistake. Playing as a Summoner, having 75% block, shield, 7k armor, 3.5k life+mana and max resists. A regular white mob can kill me, there is too much overtime damage compared to poe1, mobs explode and leave some shit on the ground. Playing in the center of events with minions because of my auras, there is such confusion that I am not able to catch the mechanics of mob explosions or when they leave something on the ground. I suspect that melee players have a hard life with the current mechanics which again like in poe1 favor range classes, and the best defense is to max out the character under ice and freeze everything on the map including the boss before they can do anything. Playing as a Summoner with melee minions, I'll just tell you that before my minions reach the mobs, half of the map is filled with projectiles and various skills. In poe 1, most of the damage was caught by the shield, here the damage it can block is about 30% of all damage, the rest is an absurd amount of damage ovetime. At the moment, it's probably best to convert to an energy shield, but I would need a few divains to do it. I don't know how evason works, but as I've seen in the videos, it's probably pretty good compared to armor
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This is the dumb thing about PoE1 and 2, you don't learn defenses, you learn avoidance.
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