Controller UI for contextual map content needs improvement
One of the major UI differences from PoE 1 and 2 that I’ve noticed is that the controller inputs for activating stuff in maps, like placing expedition markers or ending delirium early, no longer is a dedicated combo of buttons i kind of get the change since right trigger no longer is used for showing different skill bindings, but it’s in my opinion a step backwards to not have it always available as the same button combo. For example, ending delirium early was LT + RT + down, iirc, and now it’s either contextual action 1, 2, or 3 depending on what else is in the map alongside it. It makes it hard to in the moment activate the right thing. Right now that only really matters for delirium, but I can see this becoming a bigger problem in the future. I’m not sure what a good solution is, since using right trigger for skills makes sense; that prevents the old LT+ RT combo from working.
Last bumped on Dec 28, 2024, 11:49:10 PM
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