Waystone Modifier should be changed (difficulty is not rewarding)
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Hey Guys,
It doesnt make sense, that the "best" Maps are the one with the easiest modifiers? There are no rewards for playing hard maps besides Waystone drop chance. Why is there even an own modifier for rarity, quantity and exp.? Just scale it with the difficulty like you do with the waystone drop chance. I think its especially bad with exp. because the chance to die is many times higher on the most difficult maps. Last bumped on Dec 28, 2024, 9:10:26 PM
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This might be just anecdotal but I noticed that when waystones are magic, rare or rare with max mods, the maps get even harder than what is described in the affixes, as if there are some hidden modifiers behind the rarity of the waystones as well.
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