MONSTER FEEDBACK

Hi guys, Im a SSF player in POE2, my overall experience is pretty smooth but I sometimes encounter monsters that are absolutely overpowered.

FYI i play an Archmage Spark from day one and i have around 120hrs ingame since day1.

Here's the list of those and the reason I think/speculate they are overpowered :

1) Antler Charger - hits multiple times in quick succession while proccing knockback during rolling charge.

2) "Fury" Delirium mobs , if not slain immediately they will slam for tremendous amount of damage in a line in front of them.

3) Slither spitters "green spit" attacks are overtuned (or might deal chaos dmg that is not nullified by CI.) everytime they have multiple projectiles i die ( i have 10k EHP EES + MANA) in less than half a sec with no time to react.

4) eternal knights block all hits including spell hits and retaliate with their own projectile per hit they blocked. VS spark thatcan hit multiple times a second they just spray projectiles that deal great damage. those green skull projectiles are hard to avoid because they are a bit too fast but the most annoying part is their damage.

5) porcupine crabs and venomous crab matriarch - after a shaort charging time they will shoot a salvo of AOE projectiles with a quite tight spread that can shotgun players from a screen away.

6) Doryani elite - fire cannonballs wich an impressive amount of damage with perfect accuracy/tracking and a lot of proj speed.

7) Priest of the sun - shoot a fire beam from a screen away with lotta tracking speed and high damage. the beam duration feels also too long.

8) Rotting Hulk - a big undead with a close range vomit attack that hit multiple time in a really quick succession, can destroy a player with high amount of EHP really fast.

9) Forsaken miner - launches a cluster of red grenades that are hard to perceive (lacks sound effect or something) that explode with a relatively big aoe. there are often multiple of those in a pack so all those projs shotgune and can litterally burst down any real tanky character.

10) Gargoyle demons - too much life and blocks every hits

11) Faridun Plaguebringer - Can DD form a screen away . Detonations have nice visuals but too quiet SFX. we are used to POE1 DD SFX, please give us those back ^^

12) Prowling shade - lost tower maps - their melee attack hit real hard

13) Gelid Zealot - Aggorat and lost tower map - Very high cold damage and freeze buildup for zone level- shoots Eye of winter that inflict crit weakness debuff ALSO a single freezing shard projectile that 1 shot to freeze a character with 30% cold res ,and two or 3 to freeze on a 75% cold res.
Very spammy , they are hard to adapt to, even in act 3 / act 3 cruel

Ok that's it for now, i know of a few more mobs that can roughen the player experience but those i mentioned are the overpowered in a way that even overpowered character can get absolutely destroyed if surprised... so imagine against struggling no gear ssf characters ^^

TY VM for ur hard work GGG, i love your games !
cya !

Last bumped on Dec 28, 2024, 5:07:17 PM

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