Visual clarity needs serious improvement.

Im someone who really values visual clarity, i play HC and i like to see whats going on.
The visual clarity in Poe1 was already pretty bad but there was also skills that had very little visual pollution which i preferred.

In poe2 the visual clarity seems to be extremely bad, when i open a breach or a delirium i often have no idea whats going on and im just at the mercy of the game wether im going to die or not.

Also on death effects are often barely visible and tiny, it took so long to get this fixed in poe1, why hasnt this been implemented in poe2 aswell?

On top of that a lot of skills in poe2 look very beautiful but they add so much visual pollution that makes it impossible to see.
Last bumped on Dec 28, 2024, 3:42:54 PM
Where do i even start with this one............!

Augury map middle section rares , you cant see anything , if they got any effects that can kill you , good luck.

any map if there is more then 5 mobs you cant really tell what is on the ground.

NO OUTLINES for you or the enemies when you are behind objects , what clarity
when you cant even see the mob at all or yourself .

Willow and other wood area maps , that have high and low ground , on death effects, circles the expand and many others , sometimes clip trough the ground
other times teleport , sometimes there is no visual you just die .

mobs dying but T-posing after death sometimes dont show there is an on death effect and you die .

i could go on for days .

you were so proud of visual clarity , YOU FAILED SOOOOOOOOO HARD.
"
damir21#1543 wrote:


mobs dying but T-posing after death sometimes dont show there is an on death effect and you die .
.


I mean stuff like this is just beta bugs, im not worried about it but even if they fix the bugs the visual clarity is so bad

Report Forum Post

Report Account:

Report Type

Additional Info