So there is no sense to farm ritals in game
I did 40+ ritual maps, found like 2-3 omens for 40ex each, not a single invitations ofc, i thought if i buy invitations, upgrade atlas i will find much more good stuff in there, so i bought 2 of them and took "found 50% on omens and invitations", but i guess 50% to found items that have 0.0000000001% find rate is useless. I literally was farming rituals for 3-4 days in a row with atlas upgrades, and nothing, so what's the sense? You can go breaches, and you will 100% FIND SOMETHING in one map, you will find currency, splinters, items etc. You can go expeditions and find so much items, so much currency, even delirium is fair enough.
You can go to currency exchange and see how much invitations players have on trade, it's not more than 700 (and in poe 2 playing like 500k players) I can understand why trials give you good items, cuz it's +- hard to new players to end them, but what with rituals? I really liked this mechanic in poe 1, but in poe 2 it gives me no pleasure and no drops, so i probably will never use this mechanic again until it will be buffed. And by the way, before i upgraded atlas for 50% omen found in rituals, i did found them more often statistically on 40 maps, i start thinking that atlas tree in ritual actually do nothing to your RNG, lol. The main actual problem that even if i really wanna kill the ritual boss - i should play your silly (not must-have) trade game, how do people even kill him in SSF? God bless them. When you play breach, simulacrum - you see when you will get the invitation, when you play expeditions you do not see when you will get to boss, but you get a looooot of currency that depend on your skill and character, and make you think what do you need to explode and sometimes risk, and rituals...? Last bumped on Dec 29, 2024, 7:47:52 AM
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Expeditions are even more garbage bro
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99.999% if items in game is garbage ;)
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" And you still can have few coinages per expedition encounter, which are what, like 3 ex each piece? You can roll super good items from Tujen and other guys, so maybe ur just bad at crafting, i did only in expedition like 20+ divs (and still by the way haven't seen expedition boss) |
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" Yeah, and those uniques, god damn... I already see as Jonathan sits and says "YES, THEY'RE GONNA PLAY WITH THORNS, THAT IS SO MUCH FUNNNNNN", but thorns mechanic in game is unplayable, and totally just a trash mod. The main problem is that in game so much things that you cannot scale, so 99% of players playing with like what, 5 builds?) You cannot rush your favourite abilities in endgame, they just suck, half of ascendancies are useful. When i was starting poe 2 - I was thinking "Hmm, my favourite build in poe 1 was with shield charge, hope they did not make it unplayable... LOL, now this spell is not only unplayable, but you cannot make your build around spell that you do like, like in poe 1, all builds there are just like "Oh, i like how this ability looks - I will play with it whole game", builds in poe 2 are like "Oh, i like this ability so much, buuuuut i cannot scale dmg from it, so i will play with poisonCO like a half of players. |
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" In poe1? Yes, that's why you filter out 99.999% of them. |
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