Beidat's Will Permanent Minion Allocation Bug

Getting a Health shrine in a map while allocating the Beidat's Will ascendancy node, can give you enough temporary spirit to allocate an additional minion.

The bug is that when the Health shrine runs out, and your health returns to your standard amount, the additional spirit is removed correctly but the additional minion you could summon is not removed.

When I encounter another Health shrine I intend to post a video as well.
Last bumped on Dec 28, 2024, 7:56:15 PM
Here is a video display of the bug: https://youtu.be/GtTHYhOkMjY

At my current spirit I was only able to have 6 Skeletons up at once. When I took the shrine, it gave me enough spirit to allocate a 7th skeleton and then after I lost the buff I retained the additional minion.

It is permanent, and the only way to get rid of it is by unallocating the skeleton so that the game checks your spirit.

Logging out, dying and killing your minions do not implement this check
Last edited by KingdomHeartsPSP#6209 on Dec 28, 2024, 7:56:27 PM

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