Atlas Towers & Their UI

My current wish list for Lost Towers on the Atlas. These are just visual things, nothing balance.

Enhance/fix the visual difference between a Tower that has a Precursor Tablet in it vs one that doesn't. I think the 'prongs' at the top of the tower are in three stages (unlit, lit, glowing) for unavailable/no tablet/tablet, but the towers on my map aren't following that rule & it was not very obvious to me that there even was a difference between lit & glowing.

Let me see the Tablet currently in a tower and how many available maps remain effected.

When selecting a tower without a Tablet show me which of the maps will be buffed (including the ones that are beneath the Tower's UI!)

When clicking a Map node that's affected by Towers, show the number of Towers currently affecting it. This is just to enhance the dopamine of "look at all these Tower buffs!" in addition to the list of the buffs in blue text.

Let the "i" information window stay open if you mouse over it or the tooltips on text within it, in addition to clicking the icon it to force it to stay open.

Give me a way to easily get back to "where was that Citadel/Realmgate/etc?"
Maybe...
...let me zoom very far out and lose fidelity on maps/towers but still have icons for major points of interest.
...let me set "pins" on locations that I can jump my camera to from a list.
...make clicking (or double clicking) an item in the expanded Quest list jump my camera to the location if it's discovered.

Let me select mechanics to highlight, similar to how you can Search a notable in the skill trees. If this is combined with the previous "zoom out and lose fidelity on maps" then bring back the icons of maps with the searched for mechanic.
Last bumped on Dec 28, 2024, 4:24:21 AM
These are all great suggestions +1
Those are all great suggestions done in a nice thoughtful way.
+1

Report Forum Post

Report Account:

Report Type

Additional Info