Geonor the Putrid Wolf

Need to have some sort of telegraph, or a clear telegraph if there already is one, when he's doing his fog charges.

You dodge like crazy hoping that you dodge in the right direction and then get hit anyway if it's along his path or if the mobs bodyblock you.

Please add telegraph to where he's coming from, it can be as simple as him appearing on the edge he's gonna charge in from, and let us dodge through the mobs he summons in that phase. Getting killed because you essentially can do nothing other than hoping for blind luck is frustrating.

Even if he's defeated it's a bitter win as you know that you never defeated him due to skill, you only defeated him because you got lucky in the fog phase.
Last bumped on Dec 28, 2024, 11:51:03 AM
He jumps after the verses. Or should at least.
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Need to have some sort of telegraph, or a clear telegraph if there already is one, when he's doing his fog charges.

You dodge like crazy hoping that you dodge in the right direction and then get hit anyway if it's along his path or if the mobs bodyblock you.

Please add telegraph to where he's coming from, it can be as simple as him appearing on the edge he's gonna charge in from, and let us dodge through the mobs he summons in that phase. Getting killed because you essentially can do nothing other than hoping for blind luck is frustrating.

Even if he's defeated it's a bitter win as you know that you never defeated him due to skill, you only defeated him because you got lucky in the fog phase.


I find it's a mix of skill and luck with most bosses.

In the fog he dashes from where he exited and there is a slight pause after he's finished talking. Getting the timing right of that pause is a bit tricky but it's constant so you can learn it.

The hardest part for me was the size of his teleport AoE and the beams at the end whilst in the fog.
The sky beams have very unclear AoE as compared to their visuals. If the graphics indicate a pinpoint spot is targetted, only that spot should be hit. Instead it feels like there's about a meter-radius circle around the beam that gets hit. Really difficult to intuit, especially when multiple beams are close together.
He dashes about 1,5s after every audio line.
He always dashes through the middle.
That means, if you took geometry in high school, that if you run around the outer edge of the non-foggy space, he will always come from the far opposite side, leaving you ample time to dodge, even by just running in circle with decent boots.

If you take into account what I have just explained, you will realize that you know exactly when AND where he will emerge.

Ask for advice instead of saying it is broken, please.
Last edited by Kaozium#2036 on Dec 27, 2024, 2:08:18 PM
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Need to have some sort of telegraph, or a clear telegraph if there already is one, when he's doing his fog charges.

You dodge like crazy hoping that you dodge in the right direction and then get hit anyway if it's along his path or if the mobs bodyblock you.

Please add telegraph to where he's coming from, it can be as simple as him appearing on the edge he's gonna charge in from, and let us dodge through the mobs he summons in that phase. Getting killed because you essentially can do nothing other than hoping for blind luck is frustrating.

Even if he's defeated it's a bitter win as you know that you never defeated him due to skill, you only defeated him because you got lucky in the fog phase.


Hm, my experience differs here. You can slowly count from 3 to 0 between his attacks. Once you get the rythmn down, you can easily perfect dodge him. In my last fight with him, he went into the fog 3 times. I got hit once and it felt like I really dodged his attack thanks to the timing. The only phase that gets problametic if he goes into fog, whole the red blood beams rain down. Very often leads to dodging into a blood beam...
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you only defeated him because you got lucky in the fog phase.


Then I think I'm the luckiest man alive? The first time I fought him, it took me a bit of learning for sure, seven or eight runs.

But after that I've one shot him at every run and it wasn't close, and this remains my favorite fight in the game at this time.
He has multiple lines during the fog phase, and before the charge he makes a pause. Listen to the audio, and when it is like 1 second of no talking - the it is the charge time and you need to roll. It hard to just describe it - you need to feel it during the fight and pay attention.

You can, of course, just learn the lines, but capturing the pause is much easier.
You can literally tank all his attacks with potions and just kill him after.
Audio cues are the worst cues ever. It's just patently bad design.

- Having stuff in the background = impossible. Or just someone talking to you in the background distracting you. The brain can only register the most acute of the same form of stimuli. If you hear two sounds only the one you focus on will register. If you have two sounds and a visual, then only the one you focus on will register, and you'll also notice the visual.

- good luck if you have reduced hearing = low accessibility.

The only time audio cues are barely tolerable is if the audio cue is the same every time and then it's still bad design as it goes against the above two.

I appreciate people advising on how this can be sussed out. This is for feedback though and the feedback is that the current design is objectively bad for the reason I give above.

There's a reason the FF14 big fights also have visual cues accompanying the audio cues and that those fights are highly rated. It would be against the tone of this game if it similarly gave visual cues to FF14 as those are bright.

I'll use the same fight of this being done. When he does the drop in wolf form you get both an audio cue in the form of his howling and you also get a visual cue in the area of effect. The fog dash should have something similar as that's an extremely good design.

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