On death effects and mobs Detonate death.

I feel like playing an old version of poe1, it feels like nemesis era.

Scarcity of items, underwhelming rng crafting, play CI or die, hold one button and annihilate the whole screen before they can do anything and invalidate all of what they do to survive, freeze everything so you don't engage with mechanics, etc.

One portal, loosing rewards, exp penalty, would not feel so dam frustrating if the deaths we have were not always to some unavoidable instant damage bullshit.
It's killing build flexibility and diversity completely.

Characters can survive boss slams but die instantly to some random off screen white mob exploding a corpse.

It was patched in poe1 after multiple leagues of complaints so i really don't get why this is in poe2 at all to begin with.

The campaign is engaging, it's fun to interact with it and the mechanics of the gameplay. You get to endgame and it becomes poe1 except only the mobs are playing poe1 while you get a poe2 character build.

Last edited by admpoe3#2727 on Dec 27, 2024, 6:22:38 AM
Last bumped on Dec 27, 2024, 6:04:05 AM

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