Feedback after 150 hours of playing

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Merwise#2613 wrote:
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forget yellow mobs with 2 defense modifiers why can a white mob 1 shot me when i can face tank a boss


So true!! I'm having a lot of trouble with projectile mobs, they either stun-lock me or just shot 350 projs that deal 15% of my life each.

Also the white mobs with slams just chew through life bars.


So far the Act 3 multi-projectile tentacle mobs are the worst offenders:
- They deal chaos damage, which deals absurd amounts of damage considering the point in the campaign as you'll have at best 1 chaos res ring, if even that
- Multiple projectiles which straight up stun-lock you to death if one of them manages to hit you
- And if you play a class that naturally neither has additional life due to strength not being a main attribute, nor uses evasion-based items, you're doubly screwed, because ES granted by items at around lvl ~20-40 is very pitiful


Yeah those ones are crazy! But the ones in Ogham Manor, that shoot projs if you are far and do a chaos beam if you are close to them. At level 14-16 they are head to head. Mostly because they do physical and armour is meaningless for most of the campaign. And if you focus on Es your stun treshold is low as hell.

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