Feedback from a casual player V2
Hello GGG and everyone else,
I have played the game now for about 80 hours and I would like to share my updated feedback for the game. I kept the list from my previous post and updated it. Below you can find the entire list. DROPRATE: 1. Reduce gear droprate by at least 50%. In my opinion gear that drops should feel more rewarding instead of stuff that will be ignored most of the time. 2. Increase currency droprate heavily. Crafting should be easily accessible starting from lvl 1. CURRENCY: 1. EITHER 1. OR 2. WILL BE ENOUGH: Orb of Transmutation, Orb of Augmentation and Regal Orb should also be able to reroll their own affix/modifier which would help players to fix bricked items and encourage crafting from the beginning. 2. EITHER 1. OR 2. WILL BE ENOUGH: Let players obtain starting from Act 1 Orb of Annulment so they can try again on that item. Instead of demotivating players when a Item is bricked players should be encouraged not to give up and continue using the crafting system. 3. Greater jewelers orbs should drop starting from act 3. MONSTERS: 1. Reduce white monster defensive stats by at least 50% but buff their offensive stats by at least 30%, white mobs shouldnt be hard to kill but they should hurt when they hit you. 2. Increase blue and yellow monsters spawn rate in every zone/map starting from Act 1. 3. Make blue and yellow monsters stronger and more rewarding. 4. Reduce the overall amount of mobs. This game should not be screen clutter fiesta like POE 1, you want to make a strategic game with enjoyable combat or not? The hordes of monsters kill the entire point of meaningful combat. Every blue, yellow or boss monster encounter should feel exciting, challenging and rewarding. 5. Reduce lingering monster effects and remove monster on death effects, this is just not fun at all and does not fit into the playstyle of POE 2 at all. SYSTEM: 1. Reduce map size by at least 40%. The maps are way too big and there way too many unnecessary pathways. I know your design and world build is beautiful the maps look gorgeous but people cant enjoy the map because its way too frsutrating at the moment. 2. Loot should not disappear when you die. ITEMS: 1. Belts should all start with 1 Charm and it should be possible to upgrade with a new currency "Charming Orb" every type of belt to have 3 charm slots, even uniques. Im just not a fan of the current system to be honest maybe there is a better solution to it? 2. Move the salvage bench functionality to the disenchanting NPC. 3. Remove magic find, something like this should never exist. SKILL GEMS: 1. All skill gems should be available latest when hitting lvl 34 like in POE1. It is simply not fun at all and is extremely demotivating having to play with a skill you dont want for sometimes over 50% of your level experience. SUPPORT GEMS: 1. Support gems level 2 should start dropping starting from Act 2. 2. Support gems level 3 should start dropping starting from Act 3. PASSIVE TREE: 1. EITHER 1. OR 2. WILL BE ENOUGH: Level up should reward you with 2 skill points because the passive tree is so weak. 2. EITHER 1. OR 2. WILL BE ENOUGH: Revert small nodes back to +10, add back all defensive nodes from POE 1. 3. Add more variety to the passive tree. Stop trying to force us to a specific play style when selecting a specific character. Last bumped on Dec 26, 2024, 2:44:29 PM
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