Infinite Delve Atlas vs Atlas of Worlds

"
Alluryen#2310 wrote:
What your thoughts between Delve System in POE2 Atlas and the old Atlas system?

I dont know how many ppl enjoyed delve in PoE1, since it was optional content. But i feel this random and infnite atlas reduces a lot target farming strategies and restrict too much farming goals and in consequence variety of builds.

In old system we could plan a boss killer, a mapping character or any content we want to farm. If u want make a good blight toon, sure, you had the freedom to build a character around it.

Right now, this design with low control about content that we want to do (they are generated randomly) it will force us to build all around builds which will for sure limit the number of viable builds.


No. In POE1 you don’t need to have a T16 build ready to actually enhance the league mechanics .
You can get some points quite quickly just by running maps and putting 30-40 points. Which is quite easy.
Now in order to have a decent amount of loot from these mechanics. You need to beat bosses multiple times. And you can’t do it as easily as POE1.

And to try to defeat the boss you already need to farm them so much early on.
It does make sense in a certain way. But slow down so much the progression. Which is the desired effect here. Create artificial game time for every players, just to cover that the EA is actually so incomplete.
PoE mapping 9/10
PoE 2 mapping 1/10

We had control over what we wanted to do and when to do it.We could spawn any mechanic we wanted and keep doing it over and over again map by map now we get empty maps while traveling to some maps that have some content on them.We also could have ignored any bad layouts and farm specific maps all day now its a total mess.Way to many thight maps,doors long and empty maps.Like it's not even worth killing stuff except rares and bosses.

They took every PoE content and butchered it,somehow managed to make endgame worse than D4.

Also crafting in PoE....oof

I'll be going back to PoE when new league starts
I enjoyed Delve very much. I delved almost every league. It is a great system with a lot of options that will serve you in any endgame situation.

It is a shit system for maps and a shit system as the main endgame mechanic.

Delve was great because it was a side activity that could complement anything you were doing in your endgame. It wasn't the endgame though - I don't care if you were Steve himself.

Endgame needs clear objectives that you can see in the distance. There are 115 maps, clear them all. There are guardian maps, clear them for boss fragments. There are T17 maps too, is your build good enough? Do this x times to fight the big bad.

Wandering aimlessly until there is something interesting nearby is the opposite of all that. It drains away motivation. It is great as a side activity, like in Delve, because it is not the main thing.

The Delve game world is random nothingness that opens up as you go. You are just there for the loot, there is no purpose, no endgame, and no special reward for reaching any particular depth.

But PoE 1 Atlas was also all about RNG, no?

No.

Map drops were random, that's about it. And, more recently, Uber fragments from T17 maps, but that was the endgame's endgame - the tip of the stem of the cherry on top, not at all the main course.

The evolution of PoE 1 Atlas shows us a perfect example of how randomness fits with endgame objectives:

RNG to get a Guardian map - that's fine, this is what we farm for. Now I will beat the final challenge and get my reward. I am working towards an objective.

RNG for a fragment to drop when you kill a Guardian - nobody liked that. Now I will beat the final challenge without knowing if I will get a reward for it. I like to think that I am working towards an objective, but really I have no clue whether I am closer to accomplishing anything.

Report Forum Post

Report Account:

Report Type

Additional Info