John Cartmack VS Cris Winlosn

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You are right. Grossly butchering two different people names in the same topic name and post is very philosophical and adult-like :D

Anyway, regarding PoE2 Jonathan Rogers and Mark Roberts might have some spare cash for codebreaker bounties.

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Alivkos#3986 wrote:

Chris Wilson and Erik Olofson are both gone from original trio.
Jonathan is the only one left, and GGG didnt do any statements as to why.
We can only guess and since we see what state the game is in, likely Chris and Erik werent okay with Tencent terrible practices


Chris is still where he was tho. There was annual report mistake year ago where his name was omitted from report but that was it. He jus have different responsibilities.

Yea this is why the face of Poe(Chris) was nowhere for early access announcements...
Despite my dislike of GGG of recent years i still like Chris, i remember he cried during exilecon when they announced poe2(which was poe 4.0 or something back then?)
Now we got Jonathan lying about every feature meanwhile reading some corporate slop about every class in early access promo
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Alivkos#3986 wrote:
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Once John Cartmack wrote a program and gave an announcement - that if someone finds a bug in the code, he will get $100.

Can you imagine the incentive to improve the quality of softere?
Maybe Chris Wilson would like to resemble a genius too?

Chris Wilson and Erik Olofson are both gone from original trio.
Jonathan is the only one left, and GGG didnt do any statements as to why.
We can only guess and since we see what state the game is in, likely Chris and Erik werent okay with Tencent terrible practices


Thank you for not mocking the question but answering it constructively
John Carmack created the Quake engine. It was OpenGL based. For over a decade it was the best 3D game engine on the market. Dozens of companies licensed it to make games with. This was before Tim Sweeney and the Unreal Engine came onto the scene who eventually took JC out.
Let's not forget we're discussing paid feedback.
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Alivkos#3986 wrote:
"
You are right. Grossly butchering two different people names in the same topic name and post is very philosophical and adult-like :D

Anyway, regarding PoE2 Jonathan Rogers and Mark Roberts might have some spare cash for codebreaker bounties.

"
Alivkos#3986 wrote:

Chris Wilson and Erik Olofson are both gone from original trio.
Jonathan is the only one left, and GGG didnt do any statements as to why.
We can only guess and since we see what state the game is in, likely Chris and Erik werent okay with Tencent terrible practices


Chris is still where he was tho. There was annual report mistake year ago where his name was omitted from report but that was it. He jus have different responsibilities.

Yea this is why the face of Poe(Chris) was nowhere for early access announcements...
Despite my dislike of GGG of recent years i still like Chris, i remember he cried during exilecon when they announced poe2(which was poe 4.0 or something back then?)
Now we got Jonathan lying about every feature meanwhile reading some corporate slop about every class in early access promo


Most likely working on the mobile game or something lol

Also turns out Erik is working on a game called Crystalfall which is supposed to be in open beta RN
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Let's not forget we're discussing paid feedback.

In modern days big studios are supposed to have Q&A teams.
For GGG, there are few scenarios
-They don't have Q&A since vision is too good
-Q&A team backlog is being ignored or not prioritized
-Why have Q&A when you can sell early access, then proceed to patch the game how you were going to while paying select streamers to highlight things you were going to fix to being with(like magic find and whatever other non issue paid streamers are fake raging about rn)

I honestly believe GGG doesn't have Q&A team since anyone playing new trials would just say hey, its shit.
Anyone doing maps for an hour for the first time would be like hey, its shit
Anyone who played poe1 and was doing expedition in poe2 would be like hey, why is this a copypasta of old code?
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Alivkos#3986 wrote:
In modern days big studios are supposed to have Q&A teams.


It's actually the opposite. Not that I agree with it but in modern games you're the Q&A.

I used to be a paid beta tester for Tiberon Entertainment in the late 90's. I also ran a .com website for RPG related games which gave me access to closed betas on upcoming games.

Now Early Access = Beta and you pay them. To be fair they obviously do have Q&A but it's minimal and with these multi-platform releases all over the place they get spread thin.
"Never trust floating women." -Officer Kirac
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Stugalaytoor, I do not know who John Carmacл and Cris Winlosn are, but spellcheck before posting might help.


John Carmacл is one of the devs of Quke from IT software


Chris Windslot still runs Gritty Ground Games company and Johnny Carsmach is making VR headsets last I heard.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
The only reply in here that made any sense to me ( while writing this ) is from Xzorn, bless you for that.

Sorry to say but, this post makes me want to cry even from the title.

First of all it's Carmack, not Cartmack, after that it's "id Software" not IT Software.

Apart from those 2 most likely quick-typo-mistakes, which is fine, I don't even understand the point of the post nor if it's a joke of some sort maybe?

You're trying to compare chairs with oranges here ( not even apples with oranges ).

If you where to broaden the scope of people even from outside of the gaming world, who would you quote next Vogels or Musk ( just naming 2 due to current CTO positionings along with Carmack) ? One runs pretty much more than half of the internet and the other is obviously a braniac.

Now to the actual OP proposal/question, if it's not a joke.

Companies like GGG and alike run private bounty programs for their code. When I say code I mean their infrastructure code ( I don't know if GGG is doing it, but I suppose/hope they do ).

Not everyone likes their bounties to be open to the wild even though everything is usually disclosed responsibly. Again this is for the infrastructure ( how their APIs, servers, systems, site, game connectors etc are guarded and safe ).

If we're talking about the game itself here, you're talking about the strictly user-facing product that is already released in alpha/beta/early/production, call it whatever you like, and it should in theory already been passed from all of those steps.

If we're talking about "bugs" in the code in terms of "I pressed spell X and instead of doing 100 damage it did 1", even though yes it is called a "bug", it's not really meant for a bounty :). That's user feedback which of course needs fixing, but in no terms rewardable.

That being said, If you're talking about an actual bug/vulnerability, well pretty sure if you send an email to GGG directly they're not going to ignore you.

If you're talking about the latter here, which is the 'spell' problem, if a gaming company would like to throw your way some coins or any kind of MTX for your troubles, that's a different story and up to them. But it's still not going to be in terms of actual cash as there's a gazillion "bugs" and unwanted interactions like that and they would go broke before they even had the chance to say the word "bug".

Also and to be fair, you're basically talking about a game which is given to you free with a huge amount of effort behind it, so it makes sense to "give back" by providing your feedback free also :) ( you paying for early access to support the development etc is not the same thing as a paid product ).

And for whoever knows or not the history since we're talking about Carmack, yes Doom ( which wasn't even his first game but I suppose most know Doom, Quake and Wolfenstein ) was practically free [shareware] and yes it's code went public as well, but still you're trying to compare an actual innovator of technology here vs yet-another-gaming-company ( I'm not trying to downgrade GGG, but truth is the truth ) and even though the PoE engine is also proprietary, so we have no clue what's going on, we again can't compare these kinds of things.

You just can't compare releases, peoples mindsets etc from the 90s with releases from '13 or well '24. You can refer to them, but not compare them, if that was your intention here.

Just my 50c ( it was way more than 2, haha ).

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