Cruel is too easy
As the title says the game feels a bit challenging at first playthrough but on "cruel" it becomes way too easy adn unfun
Last bumped on Jan 10, 2025, 9:10:06 AM
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Cruel difficulty is just a placeholder until acts 4-5-6 make their way into the game.
That said, Cruel is just acts 1-2-3 with just higher level, and it's easy because enemies from act 1 for example are extrememy slow zombies ; which, even higher level in Cruel, are still slow zombies. You surely can expect act 4 to have quicker and sneakier mobs than act 3, which wouldn't be as deadly as act 5 monsters either, for example ; but those monsters will surely be more dangerous than monsters from Cruel acts 1 and 2, even though having the exact same level. See what I mean ? Balancing Cruel isn't really important as it will be soon enough removed from the game ; in a few months. MAPS already feature most of the incoming new layout levels of acts 4-5-6, so it's somehow around the corner. Balancing Cruel also can't be done by having higher level enemies (for XP/damages/ resistances/drops obvious issues) and also can't be done by changing enemy type which are tied to the zone. Just enjoy it like that for now. Last edited by dwqrf#0717 on Dec 25, 2024, 1:28:57 PM
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Push!
First of all! It's really awesome game! Tanks to the devs for putting in so much work!* Regarding the too esasy cruel difficulty level, I completely agree. While on normal many bosses (unfortunately not all) are pretty tough and you can't play Brain AFK even with life and full strength, the bosses on Cruel are a joke. Not only do they do far too little damage, they also tank practically nothing. Even if the campaign is only to prepare for the endgame, the game shouldn't be mastered Brain AFK. Where's the challenge? Please turn up the difficulty on Cruel. I'm not a fan from One-tap mechanics. But if you don't have enough life and the right res, i.e. the right gear, then bosses shouldn't be make able. Now is with midroll gear, often only 30-50 res in front of the boss and tanking the hits, without movement, wiout a single roll. Often you don't even have to load a potion. That can't be how it's supposed to be! Please adjust it! There really is a huge gap between BrainAFK lowroll gear and the current state. Not only do they do far too little damage, they also tank practically nothing. Even if the campaign is only to prepare for the endgame, the game shouldn't be mastered Brain AFK. Where's the challenge? Please turn up the difficulty on Cruel. I'm not a fan of stupid one-tap mechanics. But if you don't have enough lives and the right resources, i.e. the right gear, then bosses shouldn't be doable. You can move, you should move. You can dodge, and that should be used too. And if I don't care about the boss hit with 30 res, then something is wrong. With midroll gear, I often only have 30-50 res in front of the boss and tank the hits. Often you don't even have to load a potion. That can't be what was intended! Please adjust it! There really is a huge gap between BrainAFK lowroll gear and the current state. And a big gab betwen Map Tier one and Normal Difficult. I hope you find time to rejustable ist. Thank you for the work! bye |
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Cruel being easier is both intentional and good. People don't want to have to slog through the campaign the second time through just to get to endgame. We only have so much patience to sink materials into leveling gear before it gets annoying constantly having to upgrade with stuff you're going to throw out in a couple hours.
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