Minion Bugs

I've noticed a few issues using minions over the early game, that have created some minor to major problems using minion builds.

1. Minions will get stuck in doorways and narrow passages and essentially "Die" when I move too far away, causing them to sometimes force respawn with a death respawn timer while im in the middle of battle.

2. Raging Spirits will occasionally fall out of bounds and not hit enemies. This happens usually when there is not enough room, or in specific locations such as the Colossus boss room, they will fall under the stage area.

3. Direct Minions can only be assigned to click, or shift + click, or a single assigned button. I would like to be able to use any assigned "button + Click" such as "Q+shift" instead of only "Shift+Click".

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4. Having a Minion Recall button, or gem would be really helpful in keeping minion builds a bit more fluid and not so stop and wait all the time.
Last bumped on Dec 30, 2024, 5:34:07 AM
We know this.

As far as your last complaint goes that is not true, I have my direct minions hotkeyed to side push on my middle mouse wheel. which i hotkeyed to \ in my mouses software (logitech)
I have an Issue with Lightning mage Skeletons:

about 50% of the time (it tends to happen in narrow corridors) they dont aggro monsters - I usually summon SRS and it seems that the SRS attacking triggers the mages to also notice the monsters.

I have a suspicion that this might coralate with Direct Minions.
Maybe the AI tries to ignore monsters to finish the move command.

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Another interesting interaction:

using direct Minions will cause you to lose 5Life with the Crown of thorns.
So it seems the Game consideres direct minions as a skill.

I can already see this becoming an Issue with future uniqu items that trigger on Skill use....

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