Heartstopper Key Passive
Take 50% less Damage over Time if you've started taking Damage over Time in the past second
Take 50% more Damage over Time if you've haven't started taking Damage over Time in the past second Hi everyone, Is this an advantage or a disadvantage? When do you think it should be taken or when should it be passed? Last bumped on Dec 25, 2024, 2:49:39 PM
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Both.
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Heartstopper helps you mitigate DoT that affects you for 1 second or less.
We're taking DoT from: – damaging ailments – ground effects – other DoT debuffs Damaging ailments usually last longer than 2 seconds (when Heartstopper starts to be harmful), so without investing in reduced ignite/bleeding/poison duration (on you), it doesn't worth it. I feel like other DoT debuffs also last longer than 2 seconds on average, but you can't reduce their duration this time. Heartstopper seems good against ground effects DoT. Unless it comes with hard control, and you can't get out of it quickly. |
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" I think you confused the two situations. |
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" He's not wrong tho. Ground effects u can manually get out of within 1 second usually. Debuffs on the other hand stick on ur character for a time and so will last after the 1 second rule kicks in. I think if u r mechanically good enough to not linger in ground DoT effects too long and can decrease the damaging debuff duration on ur character to be maximum 1 second it's a big node. Otherwise it can be very detrimental aswell. |
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