T15 maps loot drops

Crafted a helm with +39%IIR so now my magic find is about 120%. Since no longer max ele res, quickly did a T5map as experiment. Yep, from this single blue T5map with normal mods, got a 4,5,5,7 maps (2rares); 1 rare dropped 2 uniques and a rare map, another rare dropped 1 exalt and 2 regals. (Dunno how to upload images to posts but I have the screenshots) I can totally believe someone farming high tier maps with 300%+IIR getting divines left and right. It's not properly tested, I don't think the devs wanted top end farmers to obtain currency like this.





Both images from T5 blue maps. MF 120%. So far this happens 1-2 times every map with rare mobs.

Edit: I play on 4k resolution and didn't realize how huge these images, even clipped, are so sorry XD.
Last edited by z3mcneil#3966 on Dec 26, 2024, 9:26:30 AM
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z3mcneil#3966 wrote:
Crafted a helm with +39%IIR so now my magic find is about 120%. Since no longer max ele res, quickly did a T5map as experiment. Yep, from this single blue T5map with normal mods, got a 4,5,5,7 maps (2rares); 1 rare dropped 2 uniques and a rare map, another rare dropped 1 exalt and 2 regals. (Dunno how to upload images to posts but I have the screenshots) I can totally believe someone farming high tier maps with 300%+IIR getting divines left and right. It's not properly tested, I don't think the devs wanted top end farmers to obtain currency like this.


Good god on a t5 map, now imagine the 0 effort builds MF stacking until there's no tomorrow divines mirrors reminds me of Harvest league haha, thanks for testing more proof that this system is busted and needs to either go or be reworked severely and theres an image button on the top just google ImgBB and paste it.
The drop ratio is a joke in this game, but it is working as intended since GGG want us to test it. Because of this, and since I' don't expect any significant change in the next weeks, I've finally uninstalled PoE2 this morning. I'm returning to PoE1, much better than this "product" in almost every aspect.

And no, the problem is not the early access. The problem of this product is its design itself:

- Act 3 maps are utterly boring and extremely large.
- The hide and seek mechanic with rare monsters is ridiculous
- Rarity gear stats are not only unnecesary but also broken
- Gem system is a downgrade from PoE 1, since it offers less creativity with a more complex UI
- Sanctuary and Chaos are mandatory (I am - was - lvl 87 and I only had done 2 trials because I find the third one hard and a waste of tiem. Is this really intented?)

These problems above are all design problems. Of course there are other issues that I hope get solved, as

- Fundamental endgame items as waystones T15-T16 are scarce
- A very primitive crafting system
- Few uses for gold

But the design problems will be hard to fix. So I quit, because I find this product frustrating and I feel as if GGG was using my mental health as a fuel to test this unfinished product.

EDIT: typo, I wrote game instead of product
Last edited by CassiusK#0297 on Dec 26, 2024, 7:16:37 AM
With around 60 IR on my gear this is the result of this map:



Much wow.
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CassiusK#0297 wrote:
The drop ratio is a joke in this game, but it is working as intended since GGG want us to test it.

Drop rates are tuned for top 0.1% traders. Any game tuned around trade sucks for anyone not a hardcore trader. They literally can't increase drop rates, as that would flood the trade market way too much.

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