Suggestion - Quality of life improvement
1
Give us templates of builds on each class wich will be set up for new players - dont need to care about putting passive skills or recommendation wich passive skill to use to have fun experience from game. 2 Give us optionable set of loot filters made by developers for pc also for console - optionable set on/off and more variety of them for each class / not need to be ultra perfect i guess. 3 When player already explored map in act fully or found a point of interest / chest on U map..boss..doors to next instance game itself should make him mark or arrow leading to this point on side of screen telling to player wich direction is this point to give player choice to rush to this place without struggling with memomirize where it was. 4 Give us context menu/help menu with texts abouts anything ingame like it was in PoE1 where people can learn about everything by reading or watching tooltip videos similar to showcase of spells. 5 Give us tooltips optionable to show always or just first time to shortcuts for open vendors menus /dialog options like alt+click etc. + passive skill tree legend with all information about how to build alsoo can include map information what is needed to unlock towers etc. 6 Give us training room for crafting where player would be able to spend infinite currencies on items like a test of crafting usage - not appliable in normal ingame - just for experimenting - can be placed into some tutorial in our hideout 7 Give us training room for combat,spells even those we dont unlocked yet to make us know what to do next in our builds. Example of this is training room in Lost Ark game.. Thanks for more ideas in commentary and votes for implement this to game. Last bumped on Dec 24, 2024, 4:34:11 PM
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