On death effects are the worst, ggg please rework/remove them
On my current character(lvl 85 deadeye) about 90% on my deaths in maps are due to on death effects.
They are far too common, do far too much damage, and are very difficult(if not outright impossible) to see most of the time. They also don't work well with the 1 portal map system, since you lose loot when you die you are incentivized to pick it up quickly or risk losing it, but if you don't wait 3-10 seconds before looting you might die a corpse explosion. please either rework or remove them. Last bumped on Jan 5, 2025, 10:45:18 AM
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I 1000% agree, "on death effects" is one of the worst mechanics in the game, second only to the honour system. i really hope with a newer version of poe2 that they remove or at least change the way both of these systems function. Honour punishes melee players and on death effects just suck, something super rare drops so you stop to pick it up and now your dead before getting the item. wasn't as bad in poe 1 due to being able to reenter a map, but with one death per map its beyond frustrating
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