this feels like DOS2 - so much stuff on ground

so i am still just horsing around in act i and ii trying out the different classes. the game is starting to feel like divinity original sin 2, and i do not say that as a compliment.

there is so much stuff on the ground that needs to be backed out of or rolled out of when playing a melee character. feels like a lot of mobs leave a pool of bad stuff, poison, etc, when they die. it is strange when i play a melee character and each time i kill a mob in a group i have to immediately dodge roll back. kill a mob, roll, kill a mob, roll, forever and ever . . .

so i guess first of all, feel free to tell me if i am playing wrong. can only i would say for act i most resists are only at about 10-20, chaos is 0. for all of my toons (i have one of each class i am messing around with). can only equip one resist thing in belt at a time right?

i am beginning to wonder that whenever a character has a melee weapon, like a mace, equipped they need some kind of default resist. like .1% per character level. so a level 12 character equipped with a mace would have 1.2% resist vs. all. if the player changed to bow, then at that moment the resist bonus is 0. when they change back to the mace is 1.2% resist vs. all.

or maybe this does not work because almost all 'melee' weapons come with some range skills?

all i know is i was sort of getting along with ranged characters with this and that difficulty. but this concept of 'oh when a mob dies it is gonna leave a pool of bad' really ruins the game as melee.

what does everybody else think?
Last bumped on Dec 24, 2024, 1:48:08 AM

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