Why is Chalupa Monk so poorly designed? Suggestions on how to improve.
Been leveling it (you know, to test and provide feedback) and my god it's a mess.
![]() Let's go down the list in order, shall we? 1. Ravenous Doubts: Instant mana leech sounds great, until you realize that Monk has no good skills that deal physical damage. Your DPS fillers are Tempest Flurry and Ice Strike, which convert 60% and 80% of physical damage to elemental, respectively. You're also gonna be heavily specced into boosting your chosen element rather than physical, so your leech is going to be terrible. Which leads us to... 2. Consuming Questions: Oh god why. I tested this out at level 42 or so and even on a crit I was getting maybe 10 out of 200+ ES restored. That's with 109% increased mana leech from gear and passives. Most hits didn't restore anything at all. Recommendations for this branch: Add "[25-40]% of your elemental and chaos damage counts towards mana leech" to Ravenous Doubts. 3. Reality Rending: Gave me a tooltip DPS increase of about 10 on a skill with 1100+. Also really boring. Recommendations: Up the numbers to 25%, 15%, and 10% chance to gain the extra damage. Add a 50% chance to gain 10% of damage as extra chaos damage. 4. Chayula's Gift: Boring and weak. Almost nothing deals chaos damage, and the amount is so slight that you don't need to cap your resistance even at 75%. Recommendations: Add an effect similar to Reality Rending where you have a 50% chance to take 10% of elemental and physical damage as chaos damage instead, a 25% chance to take 25% of elemental and physical damage as chaos damage instead, a 15% chance to take 50% of elemental and physical damage as chaos damage instead, and a 10% chance to take 100% of elemental and physical damage as chaos damage instead. 5. Waking Dream: Cool concept, very weak in execution. The RNG of which flames spawn and where makes it super inconvenient to pick anything up when you actually need it. 6. Lucid Dreaming: The purple flames are so short-lived that they need their duration doubled (or more!) to begin with. Recommendations for this branch: Instead of having the flames spawn randomly, have them drop when you kill a normal or magic enemy, and have a chance to drop on hit from rare and unique enemies. This rewards you for engaging in combat instead of running away from it, and ensures that they're near the action. 7. Embrace the Darkness: Everything about this sounds great, except for the part where you lose all your Spirit. Giving up the ability to use Heralds and Invocations and whatever other reservation skills is just not worth the paltry amount of extra effective HP you get. 8. Grasp of the Void: At level 90, this gives you a whopping 35% extra damage as chaos, assuming you took all 3 of the 10% increased Darkness small passives. Seems underwhelming. 9. Inner Silence: Now your Darkness refreshes after 5 seconds instead of 10. It's still a piffling amount compared to ES stacking and not worth losing all your Spirit. Recommendations for this branch: Don't remove Spirit. Last bumped on Dec 25, 2024, 1:29:47 AM
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Yeah, Chonk is not in a good state. I've decided to try going an Attack Speed stacking build and see how well Whirling Assault scales that way, but I'm not expecting much. The leech resistance mechanic needs a heavy look over.
More wind/physical skills for leech and added chaos damage to work would be the baseline. Although I suppose we can always look forward to when Shadow gets added to have a valid phys/chaos weapon set (but I'm pretty certain one of the Shadow ascensions would have an Energy Shield leech mechanic... And if it doesn't, I'm certain the Trickster player base would riot). |
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" Skills not being locked to a single weapon type would be great. Also, Xiaolin monks used swords, spears, axes, and maces in addition to staves. |
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" I do hope that as the EA matures some skills will be usable across different types that thematically make sense. Right now weapon-locked classes feels far too much like a class. The Hand skills could work with Quarterstaff, or any weapon set up that has an off hand free (single dagger, single sword, single mace, etc). |
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" 1 & 2. Well we can only leech 20% of our mana per second and 10% es so it kinda makes sense that while your still leveling those numbers might seem little off. 3. Tooltip dps is almost useless in poe and for that node to work poison damage might be your best bet. 4. Chaos dmg taken ramps up in end game. Those other nodes I have do Idea. Last edited by LaNSa#2186 on Dec 23, 2024, 11:29:21 PM
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double post sorry
Last edited by LaNSa#2186 on Dec 23, 2024, 11:28:30 PM
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" That's PoE 1 mechanics irrc. PoE 2 there's no mention of maximum leech anywhere in the tool tips or the tree, just increased leech amount. From the limited information I've discovered there seems to be a leech resistance that different monsters have which reduces the leech you'd otherwise get from a percent of your attack. |
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20% of max mana would be over 80, and I'm spending 15 per swing on Tempest Flurry which has a tooltip attack interval of 0.17-0.19 depending on whether my man is topped up (using the unique gloves that give you +25% AS at 90%+ mana). The 3rd and 4th hits are slower and I'm using Crescendo to add a second final hit, so the actual speed is a lot slower.
15 X 5 = 75, and I'm doing most of my damage as lightning, so the bottleneck here is absolutely not the cap. It's the raw amount being leeched. Similarly, my max ES is over 200, so it should be capped at 20 per second. I'm not getting anywhere near that amount - and I've been carefully tracking when I get hit using Wind Dancer (the wind blast is super obvious) and an instant recovery life flask to stay topped up (so it's obvious when iose any HP). The problem is 100% that monk doesn't have any decent physical DPS skills. |
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" Base on what I heard and seen those numbers are still there together with leech resistance. |
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" Okey current monk lacks when it comes to physical skills to use but there is some skills that actually work. warrior also have some skills you can use with quarterstaff and you could just use mace. So assuming you dont convert all your dmg to elemental and get you dps really high that leftover physical dmg might just be enough. |
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