Shield projectile enemies need a cooldown
There are certain enemies that spawn in maps that are pretty much insta-rip if you are running the wrong build.
I am talking about the enemies with shields that fire projectiles if you hit them from the front. The issue is that this has no cooldown, so with any high projectile skill(like spark) it can pretty much insta-kill you. This would not be so much of an issue if "from the front" would never occur when you are behind them, but with certain skills you have projectiles bouncing off terrain or otherwise hitting from a random direction(again like spark) you end up triggering the effect on accident. I think this effect should have an internal cooldown, so that we do not have 5 to 10 of these projectiles being fired at us in less than a second. Last bumped on Dec 23, 2024, 7:35:03 PM
|
![]() |
Have them charge up an attack based on the number of projectiles that hit them in the last 1-1.5 seconds, then launch one large projectile, with the size/damage being based on the number of projectiles they blocked.
-gives time to react -allows for the player to be alerted to the threat, by giving the shield dudes a charge-up animation of some sort -still keeps the thematic idea of "retaliate against projectiles" |
![]() |
" That is even better, as it is STILL going to be dangerous for certain builds, but not in a "insta-dead just for using this skill" way. |
![]() |
The same thing with the 2 different lightning affixes that proc on damage taken.
|
![]() |