Map Towers have one insane flaw
Gelid zealots, not fun, not challenging, just plain annoying, remove them or swap them for a different kind of mob.
I despise being frozen from a projectile inside a room out of my field of view and immediately oneshotted by the rest of the mobs, either make freeze build up normally on players like it happens on mobs or swap gelid zealots for a different kind of mob in the towers, its just stupidly annoying to be locked into a hallway and having no way to dodge multiple freezing projectiles coming at you if there are more than 2 of them inside the next room. "BUT THAWING CHARM" does literally nothing, i've been running it since freeze is the most unplayable unfun annoying ass mechanic in the game and it does absolutely nothing, i keep getting frozen, i keep getting oneshotted because of it, this, needs, to change. REMOVE GELID ZEALOTS FROM TOWERS, PLEASE. Last bumped on Dec 23, 2024, 6:10:53 PM
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Run map towers as tier 1, it's a waste of time and waystones running them at anything higher
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Oh really, only one? They are a completely uninspiring and forgettable experience with no in-map dopamine reward.
And I guess to each their own, but I'm surprised you're fine with Prowling Shades existing. They should be deleted from the game, entirely. (See here to learn why: https://www.pathofexile.com/forum/view-thread/3656316) I just take whatever trashy waystone I don't want to use on an actual map and run through the area killing 0 monsters. At least it counts for Doryani's quest. Ascend with precision.
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" Yes it does count but you could just run it on t1 and then run your highest tier stone on a map that just got irridated instead |
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I totally agree with T1 towers. They are not rewarding, and a pain to play with minions, so no need to waste good stones, and the lack of visibility would make them needlessly dangerous with high tier stones.
In fact, I use T1 stones on "blank" maps too (no funny modes) to rush them. Last edited by Suhuy#2176 on Dec 23, 2024, 6:11:15 PM
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