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poe1
seriously tho why you asking this on the POE2 FEEDBACK forum....
0iq post
People these days don't seem to understand what feedback means...
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Posted byValsacar#0268on Dec 23, 2024, 2:47:37 PM
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The biggest mistake GGG made was to expect 'veteran PoE players' with thousand of hours in PoE1 to have the mental capacity to understand that this is version 0.1, not 1.0.
These past days have been mindboggling for me, I've lost all faith in the average emotional resilience. And I used to work in mental healthcare as a coach, so I've been around some emotionally broken people.
These posts have really made me worry about where we are headed... so many expect things to just be handed to them with no effort on their part. The first sign of difficulty, or worse a minor setback, and they come crying that it's not fair and things need to be easier.
Really makes me feel old, but I remember a time where challenge was something we sought in our games.
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Posted byValsacar#0268on Dec 23, 2024, 2:49:08 PM
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Thank you! I have played Titan Quest before, but am not afraid of a revisit
No problem, I might re-download it myself since I never finished all achievements on it and still wanted to make a few builds in that game. It's more fun than getting your time investment deleted in PoE 2's endgame that's for sure. And Titan Quest holds a lot of nostalgic value to me aswell so there's that.
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Posted byToforto#2372on Dec 23, 2024, 2:49:17 PM
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The biggest mistake GGG made was to expect 'veteran PoE players' with thousand of hours in PoE1 to have the mental capacity to understand that this is version 0.1, not 1.0.
These past days have been mindboggling for me, I've lost all faith in the average emotional resilience. And I used to work in mental healthcare as a coach, so I've been around some emotionally broken people.
These posts have really made me worry about where we are headed... so many expect things to just be handed to them with no effort on their part. The first sign of difficulty, or worse a minor setback, and they come crying that it's not fair and things need to be easier.
Really makes me feel old, but I remember a time where challenge was something we sought in our games.
Times change and people change, its normal that different generations will look for different things in games.
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Posted byToforto#2372on Dec 23, 2024, 2:49:53 PM
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Titan Quest comes to mind. It's on steam and it got a few expansions so it has an anniversary edition now with some new content. It's chill, the only punishment for dying is losing a bit of exp(like 5% or something not a lot) and its a gravestone where you died, so after respawning at a checkpoint you just run back and click the gravestone to get that same lost exp back, so only multiple deaths to a boss is kinda punishing but honestly exp gain isn't much of a problem in this game since even sidequests give you biiig chunks of exp. Main quests also give exp most of the time.
It's a singleplayer game mostly(it does have multiplayer but no idea how many game lobbies are hosted in there atm). That game was really fun when I played the original "Titan Quest: Immortal Throne" years ago, so I definitely recommend it if you've just got an itch to have fun in some ARPG. There's also probably a good amount of build guides in the steam discussions section of the game you can follow. The dual-class system is pretty interesting, and the loot has some cool ideas in it like set items. The character progression feels good, gaining skill points actually makes you stronger and most class trees have interesting abilities. The game also has a "very fast" speed setting in the options so that's really nice qol.
That game really is a hidden gem, so if you've never heard of it and you just want a fun arpg to dive into I definitely recommend it. Also seems like the game is on a big -75% sale(-64% for all expansions) so its fairly cheap on Steam atm. Hope you enjoy it if you do try it out!
I was going to post this! Titan Quest was maybe my favourite ARPG before I found PoE, and its Immortal Throne expansion slaps.
I can also join in recommending both Grim Dawn (which is a lot like Titan Quest, having by made by a lot of the same people) and Last Epoch (very PoE-inspired, but maybe more approachable than PoE1), and Torchlight 2 is also very good (just don't mess with Torchlight 3 or Infinite, which aren't).
Personally, I've played all of these and still come back to PoE, and am loving PoE2, but all of these games are well worth your time and money.
Stay sane, exiles!
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Any suggestions for a game that meets these requirements?
- when I die I don't want to lose loot
- similar to an ARPG, maybe even an ARPG itself
- a game where I have multiple tools, not just one, to solve challenges myself and feel rewarded
- character progression
- enemies don't one shot you
- no on-death effects
I know, it's a CRAZY list of requirements, but surely someone has built a game like that out there
You're looking for pretty much any ARPG that has come out after PoE but before D4.
Well okay not Wolcen
LE is a fantastic game if you want what GGG said their vision for PoE 2 was, but actually implemented fully between monster design and player design.
Last edited by j33bus#3399 on Dec 23, 2024, 3:03:56 PM
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Posted byj33bus#3399on Dec 23, 2024, 2:58:14 PM
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The biggest mistake GGG made was to expect 'veteran PoE players' with thousand of hours in PoE1 to have the mental capacity to understand that this is version 0.1, not 1.0.
These past days have been mindboggling for me, I've lost all faith in the average emotional resilience. And I used to work in mental healthcare as a coach, so I've been around some emotionally broken people.
Your biggest mistake (as well as many), is to put everyone in the same basket.
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Posted byrob_korn#1745on Dec 23, 2024, 2:58:17 PM
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Sad that only one poster is mentioning Last Epoch which is a fantastic game to play.....once.
End game is still really uninspiring and manages to be even more tedious than PoE2, but it's really fun to run through once.
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Posted byMordgier#6997on Dec 23, 2024, 3:02:02 PM
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The biggest mistake GGG made was to expect 'veteran PoE players' with thousand of hours in PoE1 to have the mental capacity to understand that this is version 0.1, not 1.0.
These past days have been mindboggling for me, I've lost all faith in the average emotional resilience. And I used to work in mental healthcare as a coach, so I've been around some emotionally broken people.
So there's several things here, I can only respond and give feedback on what exists not what might exist in the future. If they solved a problem in PoE 1 and choose reintroduce said problem in the exact same form in PoE 2 then I can only assume they think that's not a problem and like it. Lastly, yelling at them constantly until they fix things is sort of how PoE 1's development went, and how every league worked, if we don't do this we don't get a good game.
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Posted byj33bus#3399on Dec 23, 2024, 3:03:04 PM
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The biggest mistake GGG made was to expect 'veteran PoE players' with thousand of hours in PoE1 to have the mental capacity to understand that this is version 0.1, not 1.0.
These past days have been mindboggling for me, I've lost all faith in the average emotional resilience. And I used to work in mental healthcare as a coach, so I've been around some emotionally broken people.
For such a role model and beacon of emotional intelligence to come here and fling insults at random people on a gaming forum, the situation must indeed be dire.
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Posted bymaquino85#7657on Dec 23, 2024, 3:07:13 PM
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