Mob target tracking you is not good design.

We've all seen it before. It happens in so many games. But in an ARPGs it really shouldn't be a thing. It just feels terrible when a mob charges up either a melee hit or spell, and rotates while facing you regardless of how you move.
It's basically just coded to always face the player. It's cheap and poorly designed.

I really hope they expand on targeting mechanics to be less absolute. Because as of right now, it just doesn't feel good. Not all mobs do it. Which makes it inconsistent as well.
I'm talking about trash mobs here. Not even bosses.
Last bumped on Dec 23, 2024, 8:39:18 AM

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