VISIBILITY

Game is great but visibility is terrible. Litterally I dont see monsters playing in 4-5 ppl party ENDGAME. So much explosions and clutter. I feel like boxer with closed eyes trying to hit his oppenent.
Last bumped on Oct 4, 2025, 12:58:12 PM
Add healthbars to all mobs permanently enabled.

Add something to easier show party members. Green outline? Name over their head?
+1
+1, poe2 was supposed to improve visual clarity but it is currently worse in most maps.
[IS ABOUT PoE2]

This is the worst experience which I ever had with game like this, I see nothing when all is dark. Is completelly unplayable...
Last edited by zax1984#2475 on Sep 8, 2025, 2:55:59 PM
Honestly maps with trees all over are such a pain. Can we just remove trees until you figure out a way to make them not be in the way all the damn time? What good is being able to see X width on the screen when 90% of it is covered by tree anyway?
-Fix culling-- so many maps have objects that don't go transparent when you pass behind them.

-Allow us to turn off / tone down other users FX.

-Make a more minimal UI, etc. All that stuff doesn't need to be in the center (i.e. honor bar) of the screen. Or allow us to manually move / turn more elements on/off.
There is something from poe1 that wanst implemented yet on poe2...

On poe1 if we got that leaf effect on first plane, there was some sphere correction that would make the effect disappear around the character.

I think it was an issue with time that feature isnt yet on poe 2. It helps a lot viewing...

PLUS...
We really need not only culling more visuals, but also clarify them so we dont feel overwhelmed by it
+1 especially in multiplayer, we need an aggressive culling option for players in our party.

when it's just you, you can manage by stopping for a bit and just weaving out of your own skill range to see stuff but when you're in a party and 2 people have a good build, cannot see a bloody thing mate.

there is no weight added to the game via not being able to see, and there is no integrity lost when you cannot see shit anyway.
There are two main reasons for this.

1)monster density.
2)screen clearing abilities, spammy abilities and the like.

Both of these make visual clarity impossible.
Anyone that doesn't realize this extremely basic thing but still wants the gameplay to continue like this is fricked in the head.

The only way you could have visual clarity in this mess would be if spells and monster abilities literally had no visuals at all and you'd see only glowing outlines of their radius when on ground and neon colored projectiles/beams. And even that wouldn't be enough, let alone that will never happen.

We have to address the root causes otherwise what are we even doing here.

Don't kid yourselves, PoE1 has the same issues for the same reasons.

"Sigh"
Last edited by IonSugeRau1#1069 on Sep 30, 2025, 12:10:27 AM

Report Forum Post

Report Account:

Report Type

Additional Info