Death Penalty System - EXP Loss in particular
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When your character hits next level you don't get a skill point, he does.
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" Jan 1, 25 ROFLMAO |
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" Cry louder please. |
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" It is balancing feature and the point is to slow down progress to level 99, which makes it an ultimate achievment for any char. But it works only if player dies due to his own mistakes (like in Diablo 2), not just because (like in PoE). So yes, in PoE it doesnt work too well. |
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" So you are trying to tell us that Diablo 2 hasn't lags and randomly generated enemies or invisible ground effect which may oneshot you? Also Devs said that they work on balancing things to reduce one shots and similar unfair mechanics. Last edited by Sakanabi#6664 on Jan 16, 2025, 4:30:53 AM
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" Diablo 2 is an offline single-player game. I played it when I was 11 and managed just fine. If this stuff is happening to you, maybe update your machine from a literal potato. D2R doesn't count. "Always online" wasn't a thing back then. Besides, balancing around one-shots matters very little. That's not even the core of the problem. One-shots aren't much of a problem once you learn where they are coming from, just like how people learned to adapt to porcupines' on-death spikes mechanic. The problem is that there's too much of it in the game, and when it layers, it becomes obscured, absurd and unfair. The Shaper fight is a great example of this. His slam is a one-shot for most builds, but you either learn how to deal with it or learn how to avoid it. Unless you are lagging in that moment, it never feels unfair when you die to it. Pretty much everything about that fight is very fair, minor RNG aside. [3.26] Poor Man's Ward Loop: https://youtu.be/9zC-Q6a_MwY [3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo [3.26] Gorilla Pop: https://youtu.be/JYGmntfn1ho [3.25] Lazy Susie: https://youtu.be/VlcH6tIBzkg [3.25] The Unplayable Build: https://youtu.be/WlyVf34_TiI Last edited by BaumisMagicalWorld#0673 on Jan 16, 2025, 4:45:00 AM
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" Yeah and back then it ran on engine which sometimes forgot to render all effects so you may insta died to invisible spark from ligtning enchanted enemy even with maxed lightning res. " Too many one shots? Where? I have two 80+ characters doing T15 maps and died to oneshot maybe five times and that's just on my warrior. Last edited by Sakanabi#6664 on Jan 16, 2025, 5:45:15 AM
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" In "Diablo 2" XP loss was the only penalty existing. In PoE you lose much more progress, even if there was no XP penalty. Saying that "It was in D2" is ignoring this fact. "War's over, soldier. You just don't know it yet. Everybody lost." Last edited by Nishrek#6401 on Jan 16, 2025, 6:25:50 AM
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The other day I made a thread in similar vain, trying to explain that not being able to level for a casual/semi-casual player is a tremendous punishment.
Most people in this forum are the top 5%. The developers are hardcore ARPG players. They will not make the endgame content enjoyable for casuals. That's what I got from it. POE1 fanatics just can't comprehend that you can play this game without watching tutorials and videos and copying all the meta builds. If you are just clicking what sounds good or you don't have good gear, you just can't progress past the lower tier of maps. Or best case scenario, all you do is T15 maps without bosses, deliriums and whatever else is there that casuals are not allowed to touch. |
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" In what way is it punishing for casual/semi-casual players? You don't need to reach level 100. In PoE there are many different goals to reach for a wide variety of players/characters, knowledge, skill, power and so on. Not every goal is for every player/character. Everybody can reach levels around 85 very easily because up to that point the XP loss is very minimal. It just takes some time. So at most you may be missing 15 skill pints. Which do not make a big difference. So what exactly is the punishment? What is detrimental to a casual/semi-casual player? Do you understand, that when you are dying, you are doing something wrong? Do you understand, that the game is designed around not dying/dying very little? What are you doing/what difficulty are you playing on when you die? Have you tried doing something different? Have you tried farming better equipment? Have you tried lowering the difficulty? " Is this a criticism? That is the way it should be. At some point a player has to build some knowledge about their character/build and has to improve their character. What do you expect/want? Do you want every player with every random skill and only normal (white) items to reach level 100 and do all content? " Yes you can, absolutely. What you cannot do on the other hand, is play like this AND expect the same outcome as someone who plays a meta build or already has 5+ years experience in PoE 1. Last edited by Avaricta#4758 on Jan 16, 2025, 8:14:50 AM
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