Death Penalty System - EXP Loss in particular
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Seriously for all the argument
"Exp loss was in Diablo II". Tell me, what other punishments were in D2 for death? I'll wait The only was damaging your equipment, which was trivial to mitigate because gold was insanely easy to get (or even less relevant if you had Indestructible items). Otherwise, you could zerg-rush content (including bosses) as much as you wanted, because you could not lose a level. In PoE you lose many other things also, but the whole "It was in Diablo II" either forgets or ignores it. And of course, there is a checkpoint system (something completely out of place in aRPG) which adds another layer of penalty. " Well said. "War's over, soldier. You just don't know it yet. Everybody lost."
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" We don't really want PoE2 to be "AAA" game tho, do we? And no, D4 can't just release a proper expansion and "steal" all the players... I've played both (and all previous installments of these games, yes i am that old) and i can tell you they have different player bases/target audiences. No matter what D4 does, it won't be interesting enough for some people, and no matter what PoE does it won't be casual enough for others... And that's fine. Comparing is dumb. As for death penalties - I know the OP said not to "git gud" him/her in the first post 50 pages ago, buuuuut... sorry mate, git gud. Or just accept that in this game dying has a consequence. You don't HAVE to always level up. You don't HAVE to get your ascendancy as soon as you get access to the trials. You don't HAVE to kill the final (or first or whatever) boss the first time you see it. ... Saying PoE2 will fail because it's hard is as saying Dark Souls will fail because it's hard. I mean, people did say that... yet, here we are in 2025 with a whole genre of games now called "souls-like". Who would have thunk, huh? |
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XP penalty is one of the dumbest ideas in a game since they were invented. lazy unimaginative, overly punitive. it's a game, we aren't saving lives GGG.
Console loot filter for POE2 Please!
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When your character hits next level you don't get a skill point, he does.
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" Jan 1, 25 ROFLMAO |
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" Cry louder please. |
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" It is balancing feature and the point is to slow down progress to level 99, which makes it an ultimate achievment for any char. But it works only if player dies due to his own mistakes (like in Diablo 2), not just because (like in PoE). So yes, in PoE it doesnt work too well. |
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" So you are trying to tell us that Diablo 2 hasn't lags and randomly generated enemies or invisible ground effect which may oneshot you? Also Devs said that they work on balancing things to reduce one shots and similar unfair mechanics. Last edited by Sakanabi#6664 on Jan 16, 2025, 4:30:53 AM
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" Yeah and back then it ran on engine which sometimes forgot to render all effects so you may insta died to invisible spark from ligtning enchanted enemy even with maxed lightning res. " Too many one shots? Where? I have two 80+ characters doing T15 maps and died to oneshot maybe five times and that's just on my warrior. Last edited by Sakanabi#6664 on Jan 16, 2025, 5:45:15 AM
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" In "Diablo 2" XP loss was the only penalty existing. In PoE you lose much more progress, even if there was no XP penalty. Saying that "It was in D2" is ignoring this fact. "War's over, soldier. You just don't know it yet. Everybody lost." Last edited by Nishrek#6401 on Jan 16, 2025, 6:25:50 AM
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