Don't Kill the Thrill: Keep Item Rarity Alive!

The problem is it has become a mandatory stat on gear if you want to get drops. People know that and anything with remotely good stats & rarity is instantly way way more expensive. Some builds don't need the slot on their pieces for other stats and others do so there is a disparity between those that do and those that don't. If it were at least less powerful and the amount of loot that dropped without it was higher you still get the thrill while keeping some semblance of balance regarding the modifier.
Make Things For Smile!
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Ankh_13#4218 wrote:
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pickila#7108 wrote:

You shouldnt get rewarded for making your character weaker.
You should get rewarded for beeing able to build a strong character that can do hard content

Those are two sides of the same coin.
You can do hard content? Good, get rewarded.
You can do that same hard content but with a weaker character? Great, get rewarded more.


In theory, yes. In reality, the classes aren't balanced in a way that makes them equally-able to spec into magic find (due to affix pressure). Here is a good video that goes into why (and why as a result MF is broken right now):

- https://www.youtube.com/watch?v=NinMBtz019U


Quite the interesting video and it shines some interesting light on gear pressure and how it can affect a lot of stuff. Magic find definitely isn't the only reason for class imbalance, but it does contribute for some ugly outcomes.

I think when it comes to affixes on gear magic find is not the only problem child stat too. I made a whole post about the mess that is resistances and how in their current state resistances work terribly for gear progression and need changes too:

https://www.pathofexile.com/forum/view-thread/3629096
Last edited by LVSviral#3689 on Dec 22, 2024, 7:54:19 PM
No. Go play a gambling simulator.
No.

/thread
~ Seph
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Ankh_13#4218 wrote:
"
pickila#7108 wrote:

You shouldnt get rewarded for making your character weaker.
You should get rewarded for beeing able to build a strong character that can do hard content

Those are two sides of the same coin.
You can do hard content? Good, get rewarded.
You can do that same hard content but with a weaker character? Great, get rewarded more.


In theory, yes. In reality, the classes aren't balanced in a way that makes them equally-able to spec into magic find (due to affix pressure). Here is a good video that goes into why (and why as a result MF is broken right now):

- https://www.youtube.com/watch?v=NinMBtz019U

But that's a different problem, right? It's a class balance/design problem. Doesn't necessarily imply that the idea of MF is good or bad. I'm sure there are classless games that have MF.

So solve the class balance problem (toss some affixes around or whatever, I'm not deep enough into the topic to offer a solution). And don't bash on MF itself, unless you have an argument against it that stands on its own.
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Ankh_13#4218 wrote:
But that's a different problem, right? It's a class balance/design problem. Doesn't necessarily imply that the idea of MF is good or bad. I'm sure there are classless games that have MF.

So solve the class balance problem (toss some affixes around or whatever, I'm not deep enough into the topic to offer a solution). And don't bash on MF itself, unless you have an argument against it that stands on its own.



The problem, as I see it, with MF [Rarity] is that if you're not running it then you can't compete economically. Whenever an affix becomes so dominant that replacing it with any other affix is a net loss then something's wrong.

I can say the same thing about boots & movement speed. There doesn't seem like there's ANY stat I'd rather have than MS.

Rarity has to go, especially for currency drops. It is waaaaay too strong atm.
That's so ironic and on point, that's exactly how I imagine item rarity enjoyers sound like.
this seems like an elitist problem. but fking the casuals by turning it down.
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pickila#7108 wrote:
No. remove item rarity from the game.
its bad design.
You shouldnt get rewarded for making your character weaker.
You should get rewarded for beeing able to build a strong character that can do hard content


Yes exactly this.

Rarity shouldn't have affected anything but the rarity tier of dropped equipment to begin with, like in POE1.

If you want to have more quantity of items dropping, attach more danger to it, like waystones have right now. Having a stat that is literally mandatory to participate in trade league and to fix the drops in SSF means the base drop rates are the problem.

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