Don't Kill the Thrill: Keep Item Rarity Alive!
The problem is it has become a mandatory stat on gear if you want to get drops. People know that and anything with remotely good stats & rarity is instantly way way more expensive. Some builds don't need the slot on their pieces for other stats and others do so there is a disparity between those that do and those that don't. If it were at least less powerful and the amount of loot that dropped without it was higher you still get the thrill while keeping some semblance of balance regarding the modifier.
Make Things For Smile!
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" Quite the interesting video and it shines some interesting light on gear pressure and how it can affect a lot of stuff. Magic find definitely isn't the only reason for class imbalance, but it does contribute for some ugly outcomes. I think when it comes to affixes on gear magic find is not the only problem child stat too. I made a whole post about the mess that is resistances and how in their current state resistances work terribly for gear progression and need changes too: https://www.pathofexile.com/forum/view-thread/3629096 Last edited by LVSviral#3689 on Dec 22, 2024, 7:54:19 PM
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No. Go play a gambling simulator.
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No.
/thread ~ Seph
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" But that's a different problem, right? It's a class balance/design problem. Doesn't necessarily imply that the idea of MF is good or bad. I'm sure there are classless games that have MF. So solve the class balance problem (toss some affixes around or whatever, I'm not deep enough into the topic to offer a solution). And don't bash on MF itself, unless you have an argument against it that stands on its own. |
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" The problem, as I see it, with MF [Rarity] is that if you're not running it then you can't compete economically. Whenever an affix becomes so dominant that replacing it with any other affix is a net loss then something's wrong. I can say the same thing about boots & movement speed. There doesn't seem like there's ANY stat I'd rather have than MS. |
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Rarity has to go, especially for currency drops. It is waaaaay too strong atm.
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That's so ironic and on point, that's exactly how I imagine item rarity enjoyers sound like.
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this seems like an elitist problem. but fking the casuals by turning it down.
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" Yes exactly this. Rarity shouldn't have affected anything but the rarity tier of dropped equipment to begin with, like in POE1. If you want to have more quantity of items dropping, attach more danger to it, like waystones have right now. Having a stat that is literally mandatory to participate in trade league and to fix the drops in SSF means the base drop rates are the problem. |
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