ONE DEATH PER MAP HAS TO GO
" I love this bullshit phrase "disrespects their time". I'm sorry if a couple setbacks is enough to let you rage quit, perhaps duplo are a better entertainment for you. If you just want a game that gives you a "you win" screen for pressing a button I'm sure we can find one for you. Some of us actually enjoy games that don't just hand you a win or give you so many free passes it's almost impossible to lose. |
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" No they won't. You might. But most won't | |
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+1
The frustration is unnecessary. Losing a map after getting one hit by some unseen effect while mopping up otherwise easy crowds of small mobs is super annoying. Combined with the stuttering and crashes in these situations, I've had 10+ deaths now that felt unfair/outside my control and losing the map and experience adds insult to injury. |
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Agreed, losing the xp + map is a real bummer. Choose 1 or the other or some mix.
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" Ask the question. What is good about the one death per map penalty. If the only positive thing you can find is, pseudo hardcore, then maybe the majority of players is going to dislike the feature. This is not about you and me, but the future of the game for the majority. You seem like a person who likes to argue to talk down to people rather then debate the points. sssshhh. Last edited by OrkanKurt#3906 on Dec 23, 2024, 3:12:52 AM
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" If people don't learn, don't improve, and keep bashing at the same problem, with bad gear and without skill, they disrespect their own time. It's like that proverbial definition of madness - doing the same thing over and over again, expecting a different result. The game gives you all the tools you need to improve and get a different result. Ascend with precision.
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" No it doesn't. And it will never be balanced the way you want it because Archnemesis exists. Like it or not we're getting 6 portals back eventually. If you like 1 portal so much nobody is stopping you from continuing to play like that, or just go play hc instead of defending one of the most trashy design decisions in this game. |
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" The good thing is, it keeps you alert while playing. You need to be at your best at all times. You need to reflect on your mistakes, don't repeat them and improve continuously. And every kill and every reward feels better. At least for me. (And a bunch of others, as far as I can tell.) The problem is, you're trying to get a definitive answer while it's really a matter of personal taste. This is not a game for everyone. " It's fine. GGG are not making a game for a "majority". They said it very clearly, in multiple interviews. Both PoE games target an audience that doesn't mind crunching out the numbers to improve their character, complex, layered systems etc. Now, PoE 1 and 2 will further diverge the playerbases in terms of preferred playstyle. They said that too, and that's fine as well. Ascend with precision.
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" This argument works both ways. Why don't you stop playing the game, and frequenting these forums, if you don't like it? 1 portal is literally the best design decision they made and reversing it would completely ruin the game for me. Why do you want them to ruin the game for me? And btw, claiming that this has anything to do with actual hardcore is preposterous. Does it delete your character if you die in map? No. You just lose a frickin' token. Ascend with precision.
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Nah it should stay
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