Trading System

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Also, the current system continues to cater to those that deceive through fraud and those with 3rd party programs that can snipe underpriced valuable items way quicker than the average player. Why they have not tried to address this at all in POE2 is very disappointing.


btw, just in general because of other threads that are around. Sniping with 3rd party software will even get worse if an auction house would be introduced. The normal palyer will never be able to get a good deal on sought after items.


If they introduced an auction house there would be no need to open it to an external API, and thus no (legitimate) way to run a third party program to do the sniping. Anyone regularly doing so could very quickly be identified and removed.


suuuuure buddy, and because of it being easy to identify and ban its no longer arround, right... right? :'(
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btw, just in general because of other threads that are around. Sniping with 3rd party software will even get worse if an auction house would be introduced. The normal palyer will never be able to get a good deal on sought after items.


If they introduced an auction house there would be no need to open it to an external API, and thus no (legitimate) way to run a third party program to do the sniping. Anyone regularly doing so could very quickly be identified and removed.


suuuuure buddy, and because of it being easy to identify and ban its no longer arround, right... right? :'(


With a good auction house the sheer volume of the market will hold back the sniping. Tough to corner a market of hundreds of thousands of items.
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Also, the current system continues to cater to those that deceive through fraud and those with 3rd party programs that can snipe underpriced valuable items way quicker than the average player. Why they have not tried to address this at all in POE2 is very disappointing.


btw, just in general because of other threads that are around. Sniping with 3rd party software will even get worse if an auction house would be introduced. The normal palyer will never be able to get a good deal on sought after items.


I disagree, sniping happens either way, as any "good deal" currently gets flooded with trade requests anyway, so the items get relistet for a higher price.
The only thing that would change is that if you DO find a good deal, you can actually get it instead of whispering 30 people and never getting a response, before those 30 people list the item for a higher price, you whispering them again, not getting a response again, etc. etc.
The lack of an auction house disrespects peoples time, The seller gets a screen full of whispers when they post something good, or they have to jump out of a Map just to sell an item, and the buyer can take 30 minutes to buy one item because the seller is mapping and misses the whisper or is dealing with multiple buyers at once.

With the crafting system being not much better than D4 you have to rely on buying the equipment you need, and the one feature the game does not have is a way to do this that respects peoples time in the game.

If GGG thinks the problem is solved then they are sorely mistaken and while what is in place is OK for early access, I would like to hear on whether the full launch will include an in game auction house, since this is the one thing that would drive me away from the game long term.
This point is my break point currently for poe2. I stopped the EA for that actually. I hope that a simili "auction house" system will be added. If not, I will not play to poe2 (currently trading system is just awful)
We need a trading or auction house. It's beyond time. GGG needs to get with the times on this one and introduce basic QoL, since it's not 1994.
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Kevitron#9225 wrote:

What if we used the systems already in place. You place items in a public tab, with an exact price. Someone searches for the item the want on the website, and uses the website to message you about purchasing the item.

Then instead of having to leave what you are doing or ignoring the other player completely. You could click on the player name and invite them to your hideout. Then once the player is in your hideout, they could talk to a specific NPC that would act like a vending machine. It would show the items you have set to public with an exact price. The player could then move items to a purchase window and as long as they enter the currency that was expected they could take the items without you even being present. Then upon returning to your hideout, you could withdraw the currency from the NPC (vending machine), with a recap of purchases made.

This idea I feel bridges the gap between the current system and a traditional "auction house". It includes some player interaction, as you could still list items and accept offers, but also allows for some automation and time saving for less valuable items or items that don't fluctuate in the market.

I would add a few changes to this basic idea. I'm operating on the assumption that GGG wants to encourage players to "interact" and see each others' hideout customisations.

* Don't ask the player to alt-tab out of the game, have an NPC in the hideout initiate search instead
* Don't let each buyer see every possible seller all at once: show the wares of a few sellers at a time. Put a search cooldown either on real time or on map completion
* Restrict searches so buyers can't specify every last affix they're looking for, making them "interact" with the wares of each seller by hovering over items
* Seller pays a gold price for putting the item on display (priced as if a vendor was selling that item)
* Buyer pays a gold price to do a search as well as a gold price to buy (in addition to the currency given to the seller)

Gold was introduced in Settlers of Kalguur to be the friction for the currency exchange so you'd have to play the game itself to be allowed to trade. The lesson from D3's auction house was that letting players skip the game to get their loot was bad for player retention. You shouldn't be able to kit out a peak optimised build on a freshly levelled first-character-of-league without spending time in maps.

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Kevitron#9225 wrote:

Also adding the ability to trade normal unaltered waystones through the currency exchange could be useful.
That and uncut skill/support/spirit gems. The currency exchange only allows "stackable" items to be sold there. Gems and waystones feel like they need to become exceptions. It's one thing for complex items with iLvl and other stats but these are really basic commodities. I'm sure people will clamour for magic/rare waystones to be listed too but just having whites be on the exchange would help a lot.
This is not only problem on the seller's side, but also on buyer's. He is whispering for 2 hours people that aren't responding at all. They don't even get to any gameplay that way. Trade in POE is completely flawed and should not exist in this form.
Last edited by Puliver#7825 on Feb 5, 2025, 7:33:50 AM
Item trading just wrecks the game experience. Instead of farming and finally finding a good upgrade, all your upgrades come from trading, and trading destroys your immersion.

D3 figured this out, and eventually killed their trading hubs.

Eliminate trading completely (except possibly the currency exchange, which isnt so bad on the immersion front) and fix the loot tables so we can reasonably farm and craft upgrades for our gear - which is 100x more fun than trading.
Not to mention, if they had an in-game trade system/house - whatever you wanna call it - we could even buy items, even when the sellers are offline. There would be no need to go through this tedious process that we currently have and waste hours of our lives not gaming, but trading instead! But, in the end, GGG will always be GGG...don't expect much to be honest. They haven't done anything about that even for PoE1, after so many years.
Last edited by valandis75#0126 on Feb 5, 2025, 1:33:30 PM

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