Enjoying Monk Invoker but the BELL and other nerfs/fixes should be made
It kind of takes away from the boss experiences when I can always rely on the bell melting the hp bar away by sizable chunks. Maybe a 20% nerf would be in order.
and maybe nerf some of the cold skills imo as well. just try to make it more balanced. whatever it takes. And maybe consider buffing some of the palm abilities. seems no one is using them but i enjoy them a lot and i think more players would be incentivized w some small buffs. share your own feedback on monk here too TY Last edited by IcyMistV#5121 on Dec 21, 2024, 5:03:25 PM Last bumped on Dec 21, 2024, 5:10:08 PM
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Make the monk palm abilities smoothly chainable into strikes, instead of them being death traps. Before this change is made any nerf to the Monk will make it even more clunky.
Last edited by Kodavor#1200 on Dec 21, 2024, 5:07:42 PM
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I have no prior experience with this type of game, but I'm almost certain there's no way I'd be able to make it through the boss fights without the bell. Any other attack barely tickles bosses IMO. I feel like we don't necessarily need to nerf something because it does more than 0.5% of the boss' health in damage. But that's just my 2 cents.
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