Monk Class Needs an Overhaul
*EDIT*
After reviewing replies, I need to preface this post by stating that I am primarily talking about quarterstaff monk builds. Hey folks, A little background as a player. I binged POE 1 briefly after my brother's passing and have been looking forward to POE 2 since its announcement. I have logged over 100 hours since launch, and in that time, I have played the monk class exclusively. I love the game, and I realize it is early access, so I will only be giving feedback that GGG can use to improve the game. 1) Survivability The monk is extremely squishy. Please give us more damage or more survivability. 2) Where is fire support? The monk is basically relegated to shock or ice, and there is little to no synergy between them. Ironically, there is a support gem for ignite and frost synergy, but there are no fire skills. 3) It doesn't know what it wants to be The monk does not do long-range or close-range well. This is due to the monk getting one shot seemingly out of nowhere when playing it close or being unable to deal with massive mobs as a long-range monk during endgame map encounters (especially delirium encounters). 4) Synergy I would take a note from Black Myth Wukong and give us skills that synergize. Give us replicates, more elemental skills, and give us skills that play off of each other. This post is half-baked, but I like to be brief. Feel free to discuss. Last edited by Gods Horseman#8260 on Dec 21, 2024, 5:01:00 PM Last bumped on Dec 25, 2024, 2:35:11 PM
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" You don't have to use a Quarterstaff with the Monk. We're only seeing half the skills, and most weapons aren't even in the game. I think daggers are gonna be awesome for the Monk in conjucture with the critical strike ascendancy node. I myself am using a quarterstaff with the Mercenary right now, and it's oneshotting everything in Tier6 maps. You don't have to play the standard weapon. I do agree that the Quarterstaff skills (which is basically what the feedback is about) could also use a little bit of variance. I especially think the Palm skills are not that great when you're doing endgame. There's too much going on to just select a target you want to use your Killing Palm on. The only good one is shattering palm. |
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" Invoker is one of the tankiest builds out there rigth now and it only dies to random one shots from white mobs which are notorious GGG specials. |
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I couldn't disagree more. Got a near immortal Invoker monk that uses a range attack to clear juiced T15 maps and a melee ability to annihilate bosses.
Sounds like you struggle to build a solid character and falsely equate that to be an issue with the monk, rather than an issue with your abilities to get the best out of the monk. |
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" I agree with this. " This is my issue. Although, shouldn't the quarter staff be viable? |
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" Care to share how? |
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Monk right now is probably the most insanely overpowered it's ever going to be. It's a glass cannon to some degree, but so are most classes in this game right now.
I'm still progressing through the campaign and Monk is easily the most powerful class I've done it on. Mobs are frozezn or slowed so they do less damage to me, bosses are deleted in seconds. There are bosses where it took me 8-9 attempts and 2-3min per kill on my Witch, die in less than 20 seconds on my monk. Ill say it's not specifically Monk, I used monk skills on my warrior and it was also significantly easier than the warrior skills. POE, Diablo III, and Torchlight 2... what, who says I can't enjoy all of them?
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Monk builds can be extremely great as long as you know how to build them. I have a great Invoker monk. But I'm currently looking into making a pure elemental monk to test the damage out with no quarters taffy.
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" I may not know how to build an overpowered monk. I am using Invoker Monk and clearing tier 5 maps. My main issue is not that it is impossible to build an overpowered Monk, but that it is difficult to manage it with its primary quarter staff skills. |
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" The quarterstaff is very, very viable. The skills are just more limited then in PoE1. Personally I think that's better, because it's easier to balance. And it will get better in time as the other weapons and skillgems get released. The amount of uniques is also quite low right now, and those usually open up more builds. So I think you have valid points, but it's too early in development to truly say something about it. |
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