Have GGG let us down?
" Putting your head in the sand and not providing feedback and fair criticism during a period of testing and "trusting the vision" is a very naive approach. I specifically called out GGG's vision because they have intentionally implemented gameplay mechanics that are not fun arpg elements. The trials, slow movement, one shot mechanics and itemisation to name a few. I think it will improve because of the feedback and they'll have to adjust their vision. And for what it's worth my job is growing grass and I don't have much play time so when I play it needs to be fun. |
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The game is still in early access, no matter how much you want to you can't fully compare it to a game that has over 10 years worth of content. I know, it's hard not to compare, but we should always keep this little fact ion mind.
Now, what really bothers me is that some people want POE 2 to be POE 1. Why? We already have POE 1, why do you want another one? So far POE 2 is just slightly different from POE 1, and personally I'd wish for that gap to widen. I've played POE 1 for over 10 years, I NEED a different game. But I'll reserve my judgement for the full release. |
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" Deliberately avoided mentioning difficulty because it's entirely subjective at this point based on your starting class, rng and whether you are trade or SSF. Ascending should be hard, it should be a challenge. Lab was not easy. I played Ruthless and had my ass handed to me in Uber 9/10. |
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" That's a fair call, that you've been playing it for so long and would like it to be different. What's your perspective on the game at the moment? I also wanted a different PoE...it's why I played Ruthless instead of bench league. I want PoE2 to take the best of both of those modes and be a middle ground. |
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I have to agree with most of that. The big one is mapping. We get one. ONE. Attempt. If we die before picking up that Divine, it's gone for good, which makes people panic click divines and immediately die before getting to them.
Losing the Waystone sucks, but even worse, we lose all the modifiers to the map. Ritual gone, corruption gone, expedition gone. That's fair if we go through all of our portals, but come on... One Attempt per waystone? That removes all possibility of Glass Cannon builds. The maps are already mindlessly huge, without travel abilities to get around them. Now it's NECESSARY to complete the map, before going for the Expedition, Breach, or Rituals, because if we die attempting them, we lose the map. This was supposed to originally be an update to PoE1, and so far, they've changed almost everything. Don't get me wrong, the soulslike difficulty is nice, but you know what soulslike games have? Respawns. You respawn and fight again. Oh, and say you spend 20 hours mapping, and finally find that Iron Citadel... welp, once again, ONE attempt... at a brand new boss, with new mechanics. You die, you spend another 20 hours searching. Expedition Logbook? Better pick up the items as you go, because if you die, they're all gone. Not that the drops are any good, I've done two and the best thing I've gotten was a Precursor Tablet. Not even an Exalted. The currency chests dropped an orb of Augmentation, an Orb of transmutation SHARD, and another Orb of Augmentation. But seriously, don't let any of that complaining distract from my original point, We need our old mapping back, even more in this game. You're upping the difficulty, ESPECIALLY for melee, so one attempt is an insult... Yes, people can say "skill check" and "get good"... but the point is, unless you're at the bleeding edge of the meta, you're going to need multiple attempts every couple of maps. It's another way to punish people who aren't following the meta. |
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" So far I like it, with a few complaints. The difficulty seems fine to me, vendors being useful is a big plus, and having somewhat of a class identity is nice. That being said, I think the trials of ascendancy are too punishing for the level they are presented at. Having the last be challenging I could agree, but the first 2 are just unfair and punishing. As another slight negative, the class identity I mentioned earlier makes it somewhat confusing when you want to go experimental. It just seems too restrictive with skills being tied to only 1 type of weapon. As an example: trying to speck a Monk into fire damage, but using a Quarterstaff feels wrong, if it can be done at all. But this might just be an effect of the early access and the limited skills we have. As for endgame, I think it's fine, if a tad too samey to the first game....nothing more content won't fix further down the line. |
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May I suggest POE 1 or stardew valley?
Step 1 is to self reflect.
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it hasnt let me down at all.
i loove the directions theyve taken and it has that special feel that i had when i first started playing poe1 back in 2013. people talk about oh its slow thats not what arpgs are... really? in 2013 kripp said "you will never be able to faceroll poe". the game was legit hard, wrongly so and out of balance in some areas, frustrating at points, but as an overall vibe poe2 hits the feels i had first time i played d2, first time i played poe. this whole roflcopter maxinuke 1000mph idiotfest gameplay poe has descended into is not 'how arpgs play'. its just the degenerate power creep state poe and d3 let themselves fall into. poe2 will probably get there, if you want that come back in 5 years time and the league on league power creep and mechanics bloat will have you clearing maps in 15 seconds while looting 50 divines. until then go back to playing poe1, honestly the game needs you. the numbers are dire and actually we need you people who want poe1 to go keep poe1 afloat so its still there when the rest of us need a holiday from poe2. but i really hope poe2 never lets itself shit the bed as hard as poe1 did. theres already people melting bosses in a second, screen clearing etc, i hope they nerf those builds and get them in line rather than let the whole game become that. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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biggest issues during beta for POE1 =
1. TOO SLOW! 2. The sailor-ghosts inside the caves near Fairgraves could 1 shot you. 3. Reaching end-game was difficult 4. Only 3 acts so everything was 10x more difficult (YES! 10x more difficult than POE2 beta) Other than that... I can't remember many flaws... though I wouldn't trust anyone's memory on something like that... |
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I don't think so. I like the game where its at and I also know further improvements will follow. this is not POE1 and I an thankful for that. POE2 currently takes a little bit of skill, gear and knowing, unlike poe1 where it was just your gear and knowing.
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