GGGs difficult task to balance "overpowered" builds.

Whatever is nerfed now will be replaced by something that works the same in full release. Nerfs will stop/slow down when the game releases, stop trying to break the game in EA/beta when half the classes are missing. This is meant for testing, its not a full release with stuff set in stone.
Last edited by Karishin#7986 on Dec 21, 2024, 7:34:05 AM
There is an extremely simple solution to not needing to nerf builds: steal Last Epoch's boss damage resistance where a boss cannot take more damage per second than the amount devs want it to take, tuning the minimum time it takes for a player to achieve a kill.

You know, until someone finds a way to one-tap the boss and we're back to square one.
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Why do you care so much about nerfs? How about work on the stuff that needs improvement? Why is Ranger so much better than Merc? Why is Monk so much better than Warrior?(potentially) Why didn't your clunky recommended stuff work out GGG? Why does a merc gets a trash skill for amour break to then consume it with one shot that does a whooping 100% extra while others get to perma freeze/shock the boss so it can't even move...
Buff not nerf...Nerf some Map Bosses if anything, It's a one time try and you can't practice again, so Map Bosses need to be more forgiving. Rathbreaker is a one shot machine, etc. etc. fix that stuff instead of nerfing what is good or making it a requirement to be op so you don't have to dodge mechanics...


Um because nerfs are usually the very FIRST things to happen and takes precedent over everything else, especially if an update breaks something or causes something to become OP. We've all seen this a million times in PoE OG and I don't think that is going to change. I mean what would you want to fix first? A pipe that has a slow drip leak for a few monts or a front door that now wont close due to an upgrade to the frame you just put it, allowing your drunk "touchy" uncle (or anyone else) to waltz right in despite you being in your home or not?


i dont see nerfing those build (and all other screen-wipe builds) as actual nerfs, but as fixing exploits. As the game were promising interesting fights, not "zoom-zoom vampire survivors 2".
i dont see nerfing those build (and all other screen-wipe builds) as actual nerfs, but as fixing exploits. As the game were promising interesting fights, not "zoom-zoom vampire survivors 2".
1 tap a mob and kill the entire screen full of mobs with a chain reaction-like might be dopamine for many but I can't call that a balanced game (eg. ice shatter monk build). End game is supposed to be like that you say? Ok, when all the classes has that option to somehow 1 tap entire screen then sure, otherwise to be forced to play x class with y build in order to not be at dissadvantage is meh.
Last edited by loopax55#5378 on Dec 30, 2024, 4:00:15 AM
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CroDanZ#1818 wrote:
2 weeks into POE2 early access we now see all the broken builds where people clear whole screens with 1 tap or kiilling the hardest bosses within seconds.

And this situation divides player into 2 factions....One screams for nerfs while others want them to stay in the game.

I'm kinda between those 2 oppinions...In my oppinion propper finetuning is the key for good balance and to please both sides.

The thing is that such builds are only possible with a lot of investment.....The Gemling Legionnaire f.e. who clears whole screens with "Storm Wave" requires 700+ Divines to perform like this and most of his gearpieces are out of reach for the majority.

If GGG now nerfs skill XY because a hand full of player overperform with certain skills it will only make it unplayable for 99% of the playerbase who also play the skill with "avarage gear" rather than punishing the Top 1%.

GGG has do determine what makes it so powerful for the 1% without destroying the skill for us mortal human beings....a very tricky task.

Because the 1% will simply use another skill and perform the same while the avarage guy will sit there with a bricked build and don't know what to do.

Blizzard f.e. is not capable of finetuning OP builds without making a skill unplayable for the avarage playerbase, they roll over OP builds like a bulldozer and make certain skills unplayable this way.... hope GGG will do better here and consider that not everyone is running a 700+ Divine setup that makes skill XY so OP.

PS: Stay polite pls....It's allowed to have different oppinions, no need to insult others if it doesen't match with your personal one. ;)


Anyone who has gear 700 divines worth should be thoroughly investigated and every single person they have been in contact with in game.
Here's part of the problem with the 700 divine setup argument... a big part of the reason the setup is 700 divine is because a) people can absolutely demolish the maps, causing inflation, and b) because this particular gear/build combo is OP so people want it and consequently are willing to pay a lot for it.

If stuff was balanced better, prices wouldn't be as high, and far more in reach for the common player.

Short of it, when the reason for the "700 divine" cost is mostly due to demand, that's exactly why it needs to be touched.
Last edited by Axterix13#5693 on Dec 30, 2024, 4:06:35 AM
You can make any build 1 tap the screen... with enough investment in it... lmfao noobs.
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CroDanZ#1818 wrote:

You also completely misunderstood my thread.

The point here is that GGG shouldn't nerf skills becasue some 700+ Divine builds faceroll content with certain skills.

Those builds don't represent the performance of the skill for the majority....That's all I've said. ^^


+1
Nerfs are the easy way out.
It's much better to enhance builds and skills that are lagging behind.
And then finely tweak the OP META builds by changing the one or two things that make the build possible. Usually some Unique item like that Robe (forgot the name) which removes cooldowns.

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